baking bread from wheat, increase know how
Description
The UI presents a clear and functional layout regarding the bread production process. Here's a breakdown of the labels and features:
-
Title ("Bread"): Prominently displayed at the top, indicating what the section is about.
-
Resource Indicator (Wheat Icon): Shows a count of the resources available (3 out of a maximum of 2 possible), suggesting a surplus, which may be important for crafting or inventory management.
-
Stock: Displays the current stock level (0), which indicates that no bread is currently available, hinting at a need for production.
-
Time Indicator ("5m"): Represents the time required to produce the bread, with a circular clock icon that visually emphasizes duration.
-
Know-How Requirement: Indicates what is needed to enhance skills or abilities in bread making, displaying a level ("1") and next experience necessary ("1000"), suggesting an RPG-like progression element.
-
Visual Elements: The use of a hand pointing at the "Know-How" section emphasizes interactivity and guides users on where to focus their attention.
-
Overall Form and Style: The UI has a simple, cartoonish aesthetic, creating a friendly and approachable feel that's typical of casual gaming interfaces.
These features together streamline the user's experience, making it easy to understand the status and requirements associated with bread production.
Software
Sumikko Farm
Language
English
Created by
Sponsored
Similar images
settings categories: game, display, sound, accessibility..
Grounded
The user interface features a horizontal navigation bar labeled "OPTIONS" at the top. Below this, multiple categories are presented as clickable labels, includi...
equipped charms and available notches
Hollow Knight
The UI features include the following labels and elements: LT Inventory: Located in the top left, likely indicating the button to access the inventory sc...
recenter map, travel to destination
The Last Stand: Aftermath
The UI in the picture displays a map of "Union City," with several key features and labels for navigation and gameplay functionality. Here are the main elements...
go up? (but it still locked)
Hades II Early Access
The image displays a user interface element that combines both a visual label and an interactive prompt. 1. Button Label: "Go Up?" indicates a possible ac...
Keine Briefe!
The Settlers II
Das Bild zeigt ein Benutzerinterface (UI) mit verschiedenen Symbolen und Funktionen, die hauptsächlich mit der Post oder Nachrichtenverwaltung zu tun haben. O...
lyd sensor offline
Phasmophobia
Brukergrensesnittet viser et panel med flere hovedkomponenter. Den øverste delen er merket med "LYD SENSOR", som indikerer at panelet har med lydsensorer å gjør...
you don't have enough talent points for this upgrade
Viking Rise
The UI in the image appears to be from a game interface, specifically focused on enhancing an "Infantry Attack" feature. Here’s a breakdown of the labels and fu...
Retrieve my progress, load game, restore data
Candy Crush Saga
The user interface features two prominent buttons designed for user interaction. 1. Play! Button: Function: This button initiates the gameplay, a...