display settings: motion blur, field of view, render scale..

display settings: motion blur, field of view, render scale.. from Grounded UI screenshot (English)

Description

The interface features various controls for graphical settings, each accompanied by a clear label indicating its function:

  1. Frame Rate Limit: A numeric input labeled for setting a cap on frames per second, ensuring smoother gameplay without exceeding hardware limits.

  2. Depth of Field Blur: A dropdown menu allowing selection of blurriness levels, enhancing or reducing focus depth for a more cinematic effect.

  3. AMD FSR: A toggle for enabling or disabling FidelityFX Super Resolution, aimed at improving performance while maintaining visual quality.

  4. V-Sync: This toggle prevents screen tearing, enabling synchronization of the frame rate and monitor refresh rate.

  5. Gamma: A slider to adjust the brightness and contrast of the overall image, with a percentage indicator reflecting the current setting.

  6. Motion Blur: Another slider that adjusts the intensity of motion blur during fast movements, contributing to visual fluidity.

  7. Chromatic Aberration: A toggle to enable/disable effects that simulate lens distortion, enhancing visual realism.

  8. Field of View: A slider to adjust the viewing angle, impacting how much of the scene is visible to the player.

  9. Render Scale: This slider allows the adjustment of the rendering resolution relative to the display resolution, influencing both performance and image quality.

Each feature is designed for user-friendly interaction, with distinct controls such as sliders and toggles creating an intuitive setting experience. The color scheme of dark backgrounds with orange highlights effectively emphasizes functionality.

Software

Grounded

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

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