rumor, investigate, mission

Description
The user interface in the picture is designed to convey crucial game information and offer actionable options to the player. Here are the key elements:
-
Header: The top of the UI features the title "RUMOR FROM THE RESISTANCE" and identifies the specific situation as "Distress Beacon." This labeling sets the context for the user, indicating a message related to ongoing game missions or events.
-
Visual Background: The central area displays a graphic of a raised fist with radiating lines, symbolizing resistance or uprising. This visual reinforces the game's theme and context, providing an engaging backdrop to the text.
-
Text Box: Below the graphic, there is a text box containing a message addressed to the player as "Commander." It provides narrative context about the situation, mentioning reports of activity by resistance members. The language is direct and uses a formal tone, typical for a strategy or command-based game.
-
Time to Investigate: This label indicates the time required for the investigation, displayed prominently with "4 Days" in a clear, readable format, which emphasizes planning and resource management.
-
Reward: The UI indicates the potential reward for the action, specifically a "Scientist." This motivates players by highlighting the benefits of completing the task.
-
Action Buttons: Two buttons labeled "INVESTIGATE" and "NOT NOW" are featured at the bottom. The "INVESTIGATE" button is designed for action, while "NOT NOW" provides an alternative, allowing players to defer their decision. These buttons are typically styled to be visually distinct, making them easy to identify.
-
Lower Section Indicators: There's a graphical bar (likely representing a resource or progress indicator) in the lower left corner, which may provide additional information about the game's status or resources.
Overall, the UI effectively combines informative text, engaging visuals, and clear action options, facilitating user interaction while maintaining thematic coherence.
Software
XCOM 2
Language
English
Created by
Sponsored
Similar images
down to dungeon

Diablo I
In the provided image of the game interface, several key UI elements are visible, primarily located along the bottom of the screen. 1. Health and Mana Orbs...
(boon info screen) pin a boon or choose next or previous category of upgrades

Hades II Early Access
The UI presents several functional labels organized horizontally, with each labeled button corresponding to a specific action: 1. PIN (A): This button like...
obtained new worker

Viking Rise
The user interface (UI) in the picture indicates that a new worker has been successfully recruited, highlighting critical information with clarity and functiona...
in-game menu, option when stuck

TOEM
The user interface (UI) in the picture is designed with a clear and playful aesthetic, featuring a blackandwhite style that hints at a cartoonish graphics app...
press any key to start

Mass Effect 1
The user interface in the image features the title "MASS EFFECT" prominently displayed at the top. The use of a bold, large font emphasizes the game's branding,...
decoration buildings: others, plants, limited..

Viking Rise
The UI features a clean and organized layout that aids in navigation through the game's options. Key UI Labels and Features: 1. Main Categories:...
inventory components valuables

Yakuza 0
The UI in the picture features three main tabs: Inventory, Components, and Valuables. Each label is clearly defined, allowing users to easily naviga...
in-game menu

Children of Morta
Resume: Restarts the game from the paused state. Difficulty: Adjusts the game's difficulty level. Options: Accesses game settings (audio, cont...