autorun key, jump key, moving and relocating building key binds

autorun key, jump key, moving and relocating building key binds from Grounded UI screenshot (English)

Description

The image displays a user interface (UI) for a control scheme, likely for a video game. The layout is vertical, with action labels on the left and corresponding key bindings on the right. The use of contrasting colors—light text on a dark background—enhances readability.

Features and Functions:

  1. Autorun (J): Allows the character to run automatically, freeing up the player to focus on other actions.

  2. Jump (Space): Essential for movement mechanics, enabling players to jump over obstacles or navigate terrain.

  3. Interact (Use) (E): Used for engaging with objects or characters within the game, supporting interaction mechanics.

  4. Interact (Cancel) (X): Provides a way to cancel interactions, ensuring players have control over their actions.

  5. Relocate Building (F): Likely used in building or construction mechanics to reposition structures.

  6. Pick Building (G): Facilitates selecting a building or structure for further action, aiding in gameplay strategy.

  7. Customize: Allows players to alter their character or settings, offering personalization options.

  8. Attack: A fundamental action for combat mechanics, enabling players to engage enemies.

  9. Photo Mode (P): This feature lets players capture in-game images, promoting creative expression within the game.

The consistent alignment of labels and keys allows for intuitive navigation and quick reference.

Software

Grounded

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

scroll of inferno

scroll of inferno from Diablo I UI screenshot (English), thumbnail - open to see full size

Diablo I

The UI in the image is designed for an inventory or spellcasting interface, typical in roleplaying or action games. Here’s a breakdown of its features: 1. H...

created by Something We Made

created by Something We Made from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The image presents a simple and playful design featuring a stylized character. UI Labels: 1. "Something We Made": This label appears prominently at th...

accessibility settings, arachnophobia mode

accessibility settings, arachnophobia mode from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The UI features a stark black background, which enhances readability and focuses attention on the text. The main label "ACCESSIBILITY" is prominently displayed...

in-game pause menu is stylized as VHS controls

in-game pause menu is stylized as VHS controls from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The user interface features a menu that provides essential functions for media control. At the top, there is a bold "PAUSE" label indicating the current state o...

終了、コンティニュー、設定

終了、コンティニュー、設定 from A Good Snowman Is Hard To Build UI screenshot (Japanese), thumbnail - open to see full size

A Good Snowman Is Hard To Build

この画像には、いくつかのUIラベルと機能があります。 設定:バックグラウンドが青色の吹き出し内に表示されています。主にゲームやアプリの設定メニューにアクセス...

build economy buildings

build economy buildings from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image presents a structured layout designed for a citybuilding game. Here's a breakdown of the labels and features, focusing on...

logging in

logging in from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface label "Logging in" indicates that the system is currently in the process of authenticating a user. The text is typically displayed in a clear...

listen to npc

listen to npc from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The image features a user interface with a stylized label "LISTEN" prominently displayed at the top. The font is ornate, conveying a sense of mystery and drawin...