autorun key, jump key, moving and relocating building key binds
Description
The image displays a user interface (UI) for a control scheme, likely for a video game. The layout is vertical, with action labels on the left and corresponding key bindings on the right. The use of contrasting colors—light text on a dark background—enhances readability.
Features and Functions:
-
Autorun (J): Allows the character to run automatically, freeing up the player to focus on other actions.
-
Jump (Space): Essential for movement mechanics, enabling players to jump over obstacles or navigate terrain.
-
Interact (Use) (E): Used for engaging with objects or characters within the game, supporting interaction mechanics.
-
Interact (Cancel) (X): Provides a way to cancel interactions, ensuring players have control over their actions.
-
Relocate Building (F): Likely used in building or construction mechanics to reposition structures.
-
Pick Building (G): Facilitates selecting a building or structure for further action, aiding in gameplay strategy.
-
Customize: Allows players to alter their character or settings, offering personalization options.
-
Attack: A fundamental action for combat mechanics, enabling players to engage enemies.
-
Photo Mode (P): This feature lets players capture in-game images, promoting creative expression within the game.
The consistent alignment of labels and keys allows for intuitive navigation and quick reference.
Software
Grounded
Language
English
Created by
Sponsored
Similar images
high hostility, trader arrival, alert settings
Against the Storm
The UI presents a dedicated "Alerts" section, which allows users to manage various notification preferences related to gameplay. Features and Labels: 1....
Equipar, colocar
Animal Crossing: New Horizons
La interfaz presenta varias etiquetas con funciones específicas. 1. Equipar: Esta opción permite al usuario seleccionar y activar un objeto o herramienta...
camera mode - effects (filters, vignette, grain..)
Grounded
The user interface features a series of labeled sliders and dropdown options for adjusting visual effects. 1. Vignette: This slider allows for the adjustm...
ghost, horror game tasks, refreshes at
Phasmophobia
화면에는 여러 UI 라벨과 기능이 나열되어 있습니다. 각 항목은 주로 게임이나 작업의 미션을 나타내며, 다음과 같은 특성이 있습니다: 1. 일일 임무 상단에 위치하...
main menu, TOEM
TOEM
The user interface (UI) in the picture features a whimsical, monochromatic design that suits the game's playful theme as a photo adventure. Here’s a breakdown o...
challenges 3
Maid of Sker
The UI in the image presents a clean and thematic interface focused on a gaming challenge selection screen. Here’s a breakdown of its features: Title and C...
leaderboards
Heroes of Might and Magic 3: Complete
The UI in the picture showcases a leaderboard for a game, organized in a clear and structured layout. Key Features: 1. Columns: Rank: Display...
in-game main menu, load, save, restart
Age of Empires 2 Definitive Edition
The interface presents a Main Menu with a classic, vintage aesthetic, highlighted by ornamental borders and a textured background. The menu features a centraliz...