seasonal conditions, natural resources and additional effects

seasonal conditions, natural resources and additional effects from Against the Storm UI screenshot (English)

Description

The user interface features multiple sections that convey information relevant to the game mechanics.

  1. Labels and Navigation: At the top, three tabs are labeled "CARAVANS," "SUMMARY," and "CONDITIONS," facilitating navigation between different parts of the interface. The use of bold text helps indicate their importance.

  2. Seasonal Conditions Section: The label "Seasonal Conditions" outlines the current state, with a severity indicator shown beneath it. The segment has a color-coded bar featuring green and red elements, along with question marks that likely represent unknown variables related to the conditions.

  3. Severity Description: The word "Mild" specifies the intensity of the current seasonal condition, positioned just below the severity indicator for clarity.

  4. Additional Effects: This section contains icons in a green box, suggesting positive effects or enhancements currently affecting gameplay. Each icon is visually distinct, representing different potential buffs or opportunities.

  5. Trees and Natural Resources: Two labeled sections, "TREES" and "NATURAL RESOURCES," display various icons that likely represent items or resources available in the game. The layout groups them in a visually organized manner, which aids in quick identification.

Overall, the design utilizes a dark background with contrasting colored elements, enhancing readability and facilitating quick comprehension of information.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

accept newcomers

accept newcomers from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The interface prominently displays a header titled "NEWCOMERS," signaling the beginning of a decisionmaking process regarding new group members. At the top, th...

rankings unlock when chief's hall reaches level 8

rankings unlock when chief's hall reaches level 8 from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI features a streamlined horizontal layout that presents key player statistics clearly. 1. Light: This label likely indicates a specific resource or...

camera mode color settings

camera mode color settings from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The user interface features a series of labels and controls primarily for adjusting image settings. The top section includes icons for various functionalities:...

photo mode controls settings

photo mode controls settings from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The UI in the image showcases an options menu for a game, specifically designed for photomode settings. Here’s a breakdown of its features and their functions:...

camera mode - effects (filters, vignette, grain..)

camera mode - effects (filters, vignette, grain..) from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface features a series of labeled sliders and dropdown options for adjusting visual effects. 1. Vignette: This slider allows for the adjustm...

rest on bench

rest on bench from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The UI features a prominent label that reads "REST" at the top, designed in an ornate font that conveys a whimsical and fantasy aesthetic. The label is centrall...

improve Atul's workshop by crafting a desk

improve Atul's workshop by crafting a desk from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

Improve: This label at the top indicates the current function of the screen, allowing players to enhance or upgrade a workshop. Atul's Workshop: Th...

camera mode - switch camera mode or reset factory defaults

camera mode - switch camera mode or reset factory defaults from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI features several buttons, each serving a distinct function within the interface. 1. V Button "SWITCH TO FREECAM": This button is likely designed t...