seasonal conditions, natural resources and additional effects

seasonal conditions, natural resources and additional effects from Against the Storm UI screenshot (English)

Description

The user interface features multiple sections that convey information relevant to the game mechanics.

  1. Labels and Navigation: At the top, three tabs are labeled "CARAVANS," "SUMMARY," and "CONDITIONS," facilitating navigation between different parts of the interface. The use of bold text helps indicate their importance.

  2. Seasonal Conditions Section: The label "Seasonal Conditions" outlines the current state, with a severity indicator shown beneath it. The segment has a color-coded bar featuring green and red elements, along with question marks that likely represent unknown variables related to the conditions.

  3. Severity Description: The word "Mild" specifies the intensity of the current seasonal condition, positioned just below the severity indicator for clarity.

  4. Additional Effects: This section contains icons in a green box, suggesting positive effects or enhancements currently affecting gameplay. Each icon is visually distinct, representing different potential buffs or opportunities.

  5. Trees and Natural Resources: Two labeled sections, "TREES" and "NATURAL RESOURCES," display various icons that likely represent items or resources available in the game. The layout groups them in a visually organized manner, which aids in quick identification.

Overall, the design utilizes a dark background with contrasting colored elements, enhancing readability and facilitating quick comprehension of information.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

main menu, single player or multiplayer, credits, options

main menu, single player or multiplayer, credits, options from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface (UI) features a clean layout with a bold, central title labeled "MAIN MENU" at the top, indicating the primary navigation area for the user....

controls

controls from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The UI presented in the image consists of a keybinding layout for gameplay controls, featuring both labels for actions and corresponding key assignments. Here's...

clear save select delete

clear save select delete from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The UI features in the image consist of three primary labels: "Clear save," "Delete," and "Select," each of which serves specific functions. 1. Clear save:...

inspect (weapon selection)

inspect (weapon selection) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a central glowing object, likely a portal or a point of interest, surrounded by a circular design that includes intricate details and a luminesc...

unlock gathering tools

unlock gathering tools from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The interface features a section labeled "Gathering Tools," which is visually distinct with a green header, indicating its purpose. Below this, several tools ar...

play select save, save empty

play select save, save empty from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The UI features in the picture display a simple and elegant interface for a game menu, primarily focused on save management. 1. Main Label: The word "PLAY...

assist options for more casual play

assist options for more casual play from Floppy Knights UI screenshot (English), thumbnail - open to see full size

Floppy Knights

The user interface (UI) presented in the image features a menu for "ASSIST OPTIONS," structured to help players select different gameplay enhancements. UI...

club

club from Diablo I UI screenshot (English), thumbnail - open to see full size

Diablo I

The user interface (UI) in the image is designed for an inventory system commonly found in action RPGs. Here are the key features and labels: 1. Inventory Gr...