foragers' camp's recipes
Description
The interface features are structured for clarity and usability, focusing on resource management and production output.
-
Title Bar: At the top, "Small Foragers' Camp" is prominently displayed, along with a status indicator (1/2) for camps. The label provides immediate identification of the selected structure.
-
Description Area: Below the title, a brief description highlights the camp's capabilities, emphasizing its limitations and the types of resources it can gather (Grain, Roots, Vegetables). This area uses concise language to inform users of the camp's purpose.
-
Specialization Bonus: Directly beneath the description, this section indicates any buffs or advantages tied to the structure, enhancing its functionality.
-
Recipes Panel: This section lists the resources that can be gathered. Each resource (Grain, Roots, Vegetables) is accompanied by an icon, a visual marker for easy recognition, and a timer (00:25) indicating the time required to gather each type.
-
Produced Goods: A progress bar shows the quantity of resources produced (9 out of 10), allowing users to track resource accumulation visually. It includes an option to force delivery, represented by an icon and button, facilitating immediate action.
-
Effects & Perks: At the bottom, this panel displays any additional benefits or effects from using the camp, providing strategic information for decision-making.
-
Buttons and Icons: The UI features various functional buttons, such as "Move," "Deactivate," and resource checkmarks, providing intuitive control over actions. The design incorporates thematic elements consistent with the game's aesthetic, enhancing user immersion while maintaining functionality.
The layout effectively balances informational content with user interaction, enabling efficient resource management in the gaming environment.
Software
Against the Storm
Language
English
Created by
Sponsored
Similar images
starting the generator
The Last Stand: Aftermath
In the UI of the image, several key labels and features are present, primarily designed to facilitate player interaction within the game environment. 1. Powe...
game over by triggering a trap
The Last Stand: Aftermath
The user interface (UI) in the image features a dark, survivalthemed layout designed for a gaming experience. 1. Death Notification: At the top, there is...
video settings2
TOEM
The image shows an options menu likely from a video game, featuring several UI labels and settings. 1. Navigation Controls: There are icons in the t...
main menu: start new career, exit, extras
Mass Effect 1
The UI presents three main labels with distinct functions, each crafted for clarity and ease of navigation. 1. Start New Career: This primary option, highl...
ゆうれい幽霊ミッション結果
Phasmophobia
この画像は、ゲームの報告画面を示しており、ユーザーインターフェイス(UI)のラベルと機能が含まれています。 1. タイトル: 「結果報告」と大きく表示されており、...
brawl reward untouchable
Yakuza 0
The user interface (UI) in the image primarily focuses on displaying financial rewards and bonus information, typical of a video game or scoring system. 1. M...
in-game main menu, load, save, restart
Age of Empires 2 Definitive Edition
The interface presents a Main Menu with a classic, vintage aesthetic, highlighted by ornamental borders and a textured background. The menu features a centraliz...
set menu style in the extras settings
Hollow Knight
The interface features a dark blue background with a slightly ethereal appearance, accented by hints of light particles. At the top, the label "EXTRAS" is promi...