foragers' camp's recipes

foragers' camp's recipes from Against the Storm UI screenshot (English)

Description

The interface features are structured for clarity and usability, focusing on resource management and production output.

  1. Title Bar: At the top, "Small Foragers' Camp" is prominently displayed, along with a status indicator (1/2) for camps. The label provides immediate identification of the selected structure.

  2. Description Area: Below the title, a brief description highlights the camp's capabilities, emphasizing its limitations and the types of resources it can gather (Grain, Roots, Vegetables). This area uses concise language to inform users of the camp's purpose.

  3. Specialization Bonus: Directly beneath the description, this section indicates any buffs or advantages tied to the structure, enhancing its functionality.

  4. Recipes Panel: This section lists the resources that can be gathered. Each resource (Grain, Roots, Vegetables) is accompanied by an icon, a visual marker for easy recognition, and a timer (00:25) indicating the time required to gather each type.

  5. Produced Goods: A progress bar shows the quantity of resources produced (9 out of 10), allowing users to track resource accumulation visually. It includes an option to force delivery, represented by an icon and button, facilitating immediate action.

  6. Effects & Perks: At the bottom, this panel displays any additional benefits or effects from using the camp, providing strategic information for decision-making.

  7. Buttons and Icons: The UI features various functional buttons, such as "Move," "Deactivate," and resource checkmarks, providing intuitive control over actions. The design incorporates thematic elements consistent with the game's aesthetic, enhancing user immersion while maintaining functionality.

The layout effectively balances informational content with user interaction, enabling efficient resource management in the gaming environment.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

hollow knight map keys, hide keys, vendors or hot spring locations

hollow knight map keys, hide keys, vendors or hot spring locations from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The UI features a list of locations, each accompanied by distinctive icons that convey their functions. Bench: Represented by a simple icon, this allows...

apply or discard settings changes or reset to factory default

apply or discard settings changes or reset to factory default from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI features a set of buttons that perform distinct functions related to managing changes. The labels are presented in a bold, legible font against a muted c...

are you sure you want to quit the scenario editor?

are you sure you want to quit the scenario editor? from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The UI displays a confirmation dialog designed to prevent accidental actions within a scenario editor. It features a clear, prominent message asking, "Are you s...

main menu

main menu from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The UI in the image features a dark, moody aesthetic that fits the theme of the game "The Last Stand," enhancing its immersive quality. Labels and Functio...

return to title screen

return to title screen from Yakuza 0 UI screenshot (English), thumbnail - open to see full size

Yakuza 0

The user interface (UI) in the picture presents a straightforward confirmation dialog. Features and Functionality: 1. Question Prompt: The text...

point and click command palette

point and click command palette from The Legend of the Monkey Island UI screenshot (English), thumbnail - open to see full size

The Legend of the Monkey Island

The UI features a grid of action buttons designed for interaction within a game environment. Here's a breakdown of the functions and their forms: 1. Action B...

start game or load game, delete save, game progression

start game or load game, delete save, game progression from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface presents a "Start Game" menu prominently at the top, styled with a decorative golden font, conveying a sense of adventure or fantasy. Below the ti...

online play hints

online play hints from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Online: Indicates the current online status. Online Enabled: Shows whether online play is activated. Invite: Option to send invites to friends...