foragers' camp's recipes

foragers' camp's recipes from Against the Storm UI screenshot (English)

Description

The interface features are structured for clarity and usability, focusing on resource management and production output.

  1. Title Bar: At the top, "Small Foragers' Camp" is prominently displayed, along with a status indicator (1/2) for camps. The label provides immediate identification of the selected structure.

  2. Description Area: Below the title, a brief description highlights the camp's capabilities, emphasizing its limitations and the types of resources it can gather (Grain, Roots, Vegetables). This area uses concise language to inform users of the camp's purpose.

  3. Specialization Bonus: Directly beneath the description, this section indicates any buffs or advantages tied to the structure, enhancing its functionality.

  4. Recipes Panel: This section lists the resources that can be gathered. Each resource (Grain, Roots, Vegetables) is accompanied by an icon, a visual marker for easy recognition, and a timer (00:25) indicating the time required to gather each type.

  5. Produced Goods: A progress bar shows the quantity of resources produced (9 out of 10), allowing users to track resource accumulation visually. It includes an option to force delivery, represented by an icon and button, facilitating immediate action.

  6. Effects & Perks: At the bottom, this panel displays any additional benefits or effects from using the camp, providing strategic information for decision-making.

  7. Buttons and Icons: The UI features various functional buttons, such as "Move," "Deactivate," and resource checkmarks, providing intuitive control over actions. The design incorporates thematic elements consistent with the game's aesthetic, enhancing user immersion while maintaining functionality.

The layout effectively balances informational content with user interaction, enabling efficient resource management in the gaming environment.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

Victory overview

Victory overview from Hades UI screenshot (English), thumbnail - open to see full size

Hades

The UI in the image presents a victory screen from a game, featuring prominent labels and metrics that indicate performance achievements and progress. Here's a...

antiviral acquired

antiviral acquired from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The user interface (UI) in the picture presents several key features and labels, primarily focused on functionality within a gaming context. 1. Main Title: "...

new focus ego shield

new focus ego shield from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The UI in the image features a hexagonal design, highlighting a new focus called "EGO." This label is central to the interface and indicates its primary functio...

load game

load game from Might and Magic 8: Day of the Destroyer UI screenshot (English), thumbnail - open to see full size

Might and Magic 8: Day of the Destroyer

The user interface (UI) in the image from "Might and Magic VIII: Day of the Destroyer" exhibits a straightforward layout designed for loading game saves. ...

edit mode, move buildings around

edit mode, move buildings around from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface features a vertical sidebar with several icons, each representing specific functions: 1. Home Icon: Positioned at the top, this icon likely s...

main (master) volume, music volume, ambience volume..

main (master) volume, music volume, ambience volume.. from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The user interface features a series of horizontal sliders corresponding to different sound settings, each labeled clearly for ease of understanding. 1. Mai...

in-game pause menu is stylized as VHS controls

in-game pause menu is stylized as VHS controls from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The user interface features a menu that provides essential functions for media control. At the top, there is a bold "PAUSE" label indicating the current state o...

reset save data

reset save data from Inscryption UI screenshot (English), thumbnail - open to see full size

Inscryption

The UI features a prominent button labeled "RESET SAVE DATA." This button serves a critical function, allowing users to erase previously saved game information....