editor options: place units, set diplomacy, edit terrain

editor options: place units, set diplomacy, edit terrain from Age of Empires 2 Definitive Edition UI screenshot (English)

Description

The interface presents a series of labels that serve different functions within the application. Each label is designed as a rectangular button with a distinctive color scheme. The active option, "Map," is highlighted in green, suggesting it is the currently selected feature. The remaining buttons are in red, indicating they are available for selection.

  1. Map: This button likely opens the main interactive map, crucial for navigation and strategy.

  2. Global Victory: This feature may provide information on victory conditions or goals relevant to the game or scenario.

  3. Terrain: This section might allow users to modify or view different land types, affecting gameplay and strategy.

  4. Players: This button probably displays player information, such as statistics or team configurations.

  5. Units: Accessing this feature would likely show options related to the game’s units, such as recruitment and management.

  6. Diplomacy: This section might include options for player interactions or negotiations, impacting alliances or hostilities.

  7. Cinematics: This button likely leads to cinematic sequences or cutscenes that add narrative depth to the gameplay.

  8. Triggers: This feature may be for event management, allowing users to create or modify in-game events based on specific conditions.

The design conveys a simple yet functional layout, enabling easy navigation through different aspects of the game or application.

Software

Age of Empires 2 Definitive Edition

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

ranger abilities, rpg level up

ranger abilities, rpg level up from XCOM 2 UI screenshot (English), thumbnail - open to see full size

XCOM 2

The UI in the image presents a character's abilities and ranks within a game. Here's a breakdown of the features and their functions: Main Sections: 1. A...

表示 ソート順 フィルター 記事

表示 ソート順 フィルター 記事 from Inoreader UI screenshot (Japanese), thumbnail - open to see full size

Inoreader

この画像は、アプリのユーザーインターフェース(UI)を示しています。以下は主要なラベルと機能の説明です。 1. ソート順: 新しい順に表示: 新しいアイテ...

new dlc available

new dlc available from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Label: "NEW DLC AVAILABLE" Function: Indicates the availability of new downloadable content (DLC) for the user to explore or purchase.

引き継ぎ画面

引き継ぎ画面 from Sumikko Farm UI screenshot (Czech), thumbnail - open to see full size

Sumikko Farm

Na obrázku je uživatelské rozhraní pro vstup uživatelského ID a tajného kódu. Hlavní funkce se zaměřuje na umožnění uživatelům zadat tyto údaje pro zachování po...

in-game pause (continue, give up, or quit)

in-game pause (continue, give up, or quit) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The interface displays a pause menu framed by an ornate, decorative border, suggesting a thematic design. At the top center, the word "PAUSED" is prominently fe...

gameplay settings 1

gameplay settings 1 from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

The UI features a clean, darkthemed layout with bright, clear labels for easy readability. Here’s a breakdown of the components: 1. Header Sections: At th...

blacksmith

blacksmith from Might and Magic 8: Day of the Destroyer UI screenshot (English), thumbnail - open to see full size

Might and Magic 8: Day of the Destroyer

The user interface (UI) in the picture presents several functional elements designed for interaction within a game environment, specifically in a blacksmith set...

starting the generator

starting the generator from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

In the UI of the image, several key labels and features are present, primarily designed to facilitate player interaction within the game environment. 1. Powe...