deathmatch
Description
The user interface (UI) in the provided image features a game configuration screen designed for setting up a multiplayer game. Here’s a breakdown of the elements:
Labels and Features:
-
Title Bar:
- "Game Configuration": This is prominently displayed at the top, indicating the purpose of the screen.
-
Game Type Selection:
- "Deathmatch": This label suggests a game mode, highlighting the competitive aspect of the gameplay. It has a button-shaped appearance which indicates it's selectable.
-
Options List:
- "No teams": Indicates team formation rules, suggesting players compete individually.
- "Up to 4 players": Specifies the maximum number of participants, setting expectations for multiplayer capacity.
- "Single game": Suggests that this mode is not part of a series, indicating a standalone gameplay option.
- "3 minutes": Indicates the duration of the game, crucial for setting the pace of play.
-
Instructions Panel:
- Text Box on the Right: This area provides gameplay instructions:
- Describes the objective: "Hit your opponent to score 5 points."
- Clarifies the winning condition: "The player with the highest score wins."
- Warns about penalties for hitting teammates: "If you die or hit a teammate, you lose 2 points."
- Text Box on the Right: This area provides gameplay instructions:
-
Navigation Buttons:
- "Back" Button: Clearly labeled and designed to return to the previous screen, this button allows users to exit the current configuration screen.
- "Next" Button: Denoted with an arrow indicating progression, this button leads the user to the next setup stage, essential for moving forward in the game setup.
-
Additional UI Elements:
- Icons/Buttons: There are trophy and weapon icons at the top right, likely indicating achievements or settings related to game rewards or equipment.
Form:
- The overall design features a modern aesthetic with a dark blue background and a clean, organized layout. The use of rounded buttons and clear typography contributes to user-friendliness, enhancing ease of navigation and comprehension.
This configuration screen effectively communicates the essential elements needed to set up the gameplay while maintaining a visually appealing interface.
Software
Bulanci
Language
English
Created by
Tags
Sponsored
Similar images
deathmatch
Bulanci
Na obrázku vidíme uživatelské rozhraní pro hru s názvem "Deathmatch". Hlavní prvky a funkce zahrnují: 1. Název hry (Deathmatch): Ten je umístěn v horní čás...
(boon info screen) pin a boon or choose next or previous category of upgrades
Hades II Early Access
The UI presents several functional labels organized horizontally, with each labeled button corresponding to a specific action: 1. PIN (A): This button like...
inventory - strong hand, weak hand, trinket
Grounded
The user interface features a clear layout that organizes various equipment categories, including "Strong Hand," "Weak Hand," and "Trinket." These labels indica...
primary attack tutorial
Children of Morta
Title: "Primary Attack" – indicates the action's name. Description: Explains the action involving John’s sword and usage against enemies. Instru...
inspect (weapon selection)
Hades II Early Access
The UI features a central glowing object, likely a portal or a point of interest, surrounded by a circular design that includes intricate details and a luminesc...
解消度、画質、明るさ設定
Inscryption
この画像には、さまざまなUIラベルと機能が表示されています。 1. 解像度: スライダーと数値ボックスがあり、解像度の設定を行うことができます。1920 x 1080の解像度...
replay tutorial missions
Against the Storm
The user interface (UI) features various labeled sections and elements designed to guide player interactions. 1. Main Areas: Smoldering City: Ser...
all lineups screen
Viking Rise
The UI in the image appears to be from a gaming application related to team lineups, likely for a strategy or roleplaying game. Here’s a breakdown of the label...