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untätige Krieger wählen

untätige Krieger wählen from Populous: The Beginning UI screenshot (German), thumbnail - open to see full size

Populous: The Beginning

Das Bild zeigt eine Benutzeroberfläche (UI) eines strategischen Spiels. Auf der linken Seite sind verschiedene Symbole zu sehen, die wahrscheinlich für die Ausw...

scenario editor: place units, rotate or garrison them

scenario editor: place units, rotate or garrison them from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The UI features a layout that prioritizes functionality for managing game elements, specifically a unit representation. Player Information Section: At t...

accept newcomers

accept newcomers from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The interface prominently displays a header titled "NEWCOMERS," signaling the beginning of a decisionmaking process regarding new group members. At the top, th...

you've entered battle, victory report: wounded troops, dead units

you've entered battle, victory report: wounded troops, dead units from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the picture presents a battle summary related to a game, focusing on victories against an opponent named "Niflung Offense." Key...

military buildings category: barracks

military buildings category: barracks from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image is organized into distinct sections that facilitate gameplay decisions related to military construction. Here's a breakdown...

infirmary: injured units, grunt zone

infirmary: injured units, grunt zone from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI features in the image present key information related to a game interface, likely focused on unit management and resource tracking. 1. Injured Units...

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