infirmary: injured units, grunt zone

infirmary: injured units, grunt zone from Viking Rise UI screenshot (English)

Description

The UI features in the image present key information related to a game interface, likely focused on unit management and resource tracking.

  1. Injured Units:

    • Label: "Injured units"
    • Function: Displays the number of injured units, currently showing "0 out of 10,050." This indicates that there is a maximum capacity of 10,050 units.
    • Form: The text is clear and formatted to provide immediate visibility of the current and maximum counts.
  2. Grunt Zone:

    • Label: "Grunt Zone"
    • Function: Indicates the count of units (0 out of 50,000) within a specified zone, suggesting a capacity or resource area relevant to gameplay.
    • Form: Similar to the injured units, it utilizes a straightforward layout to emphasize the current status against the maximum.
  3. Notification Icon:

    • An exclamation mark icon is present next to "Grunt Zone," likely indicating a warning or important information regarding that zone, which catches the player's attention.

Overall, the form of the UI is functional, prioritizing clarity and ease of understanding for the player. The neutral background with minimal distractions helps ensure the focus remains on the essential information.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

divine grace, altar ignition items

divine grace, altar ignition items from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Tooltip C: Indicates contextual help or notification. New Codex Entry: Notification for newly added item in the codex. Atar's Ignition: Specif...

gameplay options

gameplay options from Maid of Sker UI screenshot (English), thumbnail - open to see full size

Maid of Sker

The UI displayed in the picture represents the "Gameplay Options" menu, featuring a clean and minimalist design that highlights functionality. Labels and...

scenario editor: terrain editor, brush size

scenario editor: terrain editor, brush size from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The user interface in the image showcases a landscape editing tool used for customizing terrain and environment elements. Left Sidebar: Brush Selectio...

overwrite previous saved game? y/n

overwrite previous saved game? y/n from Duke Nukem 3D Atomic Edition UI screenshot (English), thumbnail - open to see full size

Duke Nukem 3D Atomic Edition

The interface displayed is for a "Save Game" function, featuring a dark, industrial aesthetic that complements the game's theme. The top section prominently fea...

normal difficulty

normal difficulty from Maid of Sker UI screenshot (English), thumbnail - open to see full size

Maid of Sker

The user interface (UI) displayed features several labels and components focused on selecting the difficulty level for a horror game. 1. Difficulty Options...

selected mutation loadout is activated

selected mutation loadout is activated from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface features a labeled section for “MUTATION LOADOUTS,” with options from A to D clearly indicated at the top. The highlighted letter “A” signifi...

možnosti jazyka, nastavení hry

možnosti jazyka, nastavení hry from Phasmophobia UI screenshot (Czech), thumbnail - open to see full size

Phasmophobia

Obrázek zobrazuje uživatelské rozhraní s rámci několika sekcí zaměřených na nastavení hry. V horní části jsou dvě záložky: Hra a Video, které umožňují p...

movement tutorial

movement tutorial from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Title: "Movement" – Indicates the section's focus on character movement controls. Instruction: "To move your character use:" – Guides the player on...