Time, Moves, Pause

Time, Moves, Pause from Cogs UI screenshot (English)

Description

The UI in the picture features a steampunk-style design, emphasizing a vintage aesthetic with wooden panels and brass accents.

  1. Time Display:

    • Label: "TIME" is prominently displayed at the top in a bold, yellow font.
    • Function: It shows the elapsed game time, currently at "00:38", with a maximum time limit of "01:00" indicated below it.
    • Form: The timer graphic looks like a rustic clock, enhancing the thematic design.
  2. Moves Display:

    • Label: "MOVES" is also highlighted in yellow, similar to the time display.
    • Function: This shows the number of moves taken ("31") and the maximum allowed ("50").
    • Form: Accompanied by a graphic of a compass, which adds to the adventurous theme.
  3. Pause Button:

    • Label: "PAUSE" is located at the bottom, in a wooden button format that suggests interaction.
    • Function: Tapping this would pause the game, allowing players to take a break or strategize.
    • Form: The button is designed to look clickable, reinforcing user engagement with a simple circular shape.

Overall, the design effectively balances function and form, creating an engaging user experience that is visually appealing and intuitive for gameplay.

Software

Cogs

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

camera mode - yard settings (select time, fog strength or sun angle)

camera mode - yard settings (select time, fog strength or sun angle) from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI features a settings panel labeled "YARD SETTINGS" prominently at the top, using a lightcolored font against a darker background for clarity. This label...

mountain service emergency app

mountain service emergency app from Zachranka UI screenshot (English), thumbnail - open to see full size

Zachranka

The user interface (UI) in the picture is designed for a mountain rescue communication app. Here’s a breakdown of its labels and features: 1. Title "MOUNTA...

access the map for game options/pause/menu

access the map for game options/pause/menu from Blasphemous UI screenshot (English), thumbnail - open to see full size

Blasphemous

The UI features a map displaying various regions, labeled "Suburbs" and specifically "Albero" at the top. A portion of the map is highlighted with different col...

rumor, investigate, mission

rumor, investigate, mission from XCOM 2 UI screenshot (English), thumbnail - open to see full size

XCOM 2

The user interface in the picture is designed to convey crucial game information and offer actionable options to the player. Here are the key elements: 1. He...

locator, nearest hospitals, emergency contacts

locator, nearest hospitals, emergency contacts from Zachranka UI screenshot (English), thumbnail - open to see full size

Zachranka

The UI presents a clean and organized layout categorized under the title "LOCATOR," with a flag icon indicating language or location (Czech Republic). Each feat...

body upgrades

body upgrades from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The UI presented in the image features a structured layout focused on "Body Upgrades" within the "Knowledge" section of a game. Key Features: 1. Body U...

episode completed

episode completed from Floppy Knights UI screenshot (English), thumbnail - open to see full size

Floppy Knights

The user interface (UI) in the image features a vibrant world map central to gameplay, with the title "WORLD MAP" displayed prominently at the top in a bold, st...

choose playmode: classic, endless or expert

choose playmode: classic, endless or expert from Mini Motorways UI screenshot (English), thumbnail - open to see full size

Mini Motorways

The user interface presents a minimalist layout with a soft, calming color palette. At the top, the location "Dar es Salaam" is prominently displayed, providing...