ready not ready ready up, game lobby

Description
The user interface (UI) in the image presents a character selection screen, likely for a squad-based game. Here’s a breakdown of the labels and features:
-
Character Panels: Each character is displayed in a dedicated panel on the left, center, and right. The panels include images of the characters in detailed armor, showcasing diverse designs which hint at different roles or skills.
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Status Indicators:
- The labels “READY” and “NOT READY” are prominently displayed beneath each character's panel, indicating their readiness for action.
- The center character is marked “NOT READY,” possibly indicating that they need to select equipment or complete a task before joining the mission.
-
Equipment and Mission Strategems:
- Below the character images, the word “EQUIPMENT” appears in the left panel, signifying that players can manage their gear here.
- “MISSION STRATEGEMS” hints at tactical options available for players to choose from, emphasizing strategic gameplay.
-
Action Buttons and Icons:
- An array of icons is displayed toward the bottom of each panel. These might represent various tools, weapons, or abilities, such as attack commands, defenses, or other actions (indicated by various symbols like swords, shields, etc.).
- The presence of a yellow button in the center indicates an interactive element, possibly for confirming readiness or initiating a mission.
-
Layout and Design:
- The overall form of the UI is sleek and modern, with a futuristic aesthetic reflected in the character designs and the layout. The color scheme utilizes dark tones contrasted with vivid highlights (e.g., yellow), enhancing visibility and readability.
Overall, the UI effectively communicates functionality while maintaining an engaging and thematic design for an immersive gaming experience.
Software
Helldivers 2
Language
English
Created by
Sponsored
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