rankings unlock when chief's hall reaches level 8

rankings unlock when chief's hall reaches level 8 from Viking Rise UI screenshot (English)

Description

The UI features a streamlined horizontal layout that presents key player statistics clearly.

  1. Light: This label likely indicates a specific resource or a gauge related to player performance, with the current value displayed as "0."

  2. Defeats: Another important metric is labeled as "Defeats," also indicating a value of "0." This provides insight into the player’s combat performance.

  3. Total Deaths: This section shows a more substantial numerical value, "680," suggesting a record of player losses, which could be a critical metric for assessing gameplay success or failures.

  4. Rankings Unlock Message: A prominent note states, "Rankings unlock when Chief Hall reaches Level 8." This instructional text informs the player about a specific condition that needs to be met to access ranking features, serving both a functional and motivational purpose.

The overall form is clean and utilitarian, ensuring readability and quick comprehension of each metric.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

primary attack tutorial

primary attack tutorial from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Title: "Primary Attack" – indicates the action's name. Description: Explains the action involving John’s sword and usage against enemies. Instru...

select difficulty

select difficulty from Islets UI screenshot (English), thumbnail - open to see full size

Islets

The user interface (UI) in the image features several key elements designed for selecting game settings and navigating the menu. 1. Title: At the top, the...

video settings

video settings from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The UI features presented in the image are from a video settings menu, with several labels and controls for adjusting display preferences. Here's a breakdown:...

created by Something We Made

created by Something We Made from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The image presents a simple and playful design featuring a stylized character. UI Labels: 1. "Something We Made": This label appears prominently at th...

saving content. please do not turn off your computer

saving content. please do not turn off your computer from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The interface displays several UI labels and features related to the saving process of a game. 1. Save Slots: The section shows multiple save slots labele...

editor player options: civilization, color, starting resources, tribe name

editor player options: civilization, color, starting resources, tribe name from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The UI comprises various fields and dropdown menus that facilitate the setup of a game. Key features include: 1. Player Setup: Player Selection: D...

resetting abilitites

resetting abilitites from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Resetting Abilities: Title of the popup, indicating the action to reset character abilities. Description Text: Explains the use of mysterious eggs...

main menu

main menu from Supaplex UI screenshot (English), thumbnail - open to see full size

Supaplex

The UI features a distinctive retro design with a gray background and bright, contrasting text. The main sections include: Navigation and Player Options ...