vibrations, screenshake, game and input settings

vibrations, screenshake, game and input settings from Spiritfarer: Farewell Edition UI screenshot (English)

Description

The user interface features a soft gradient background that enhances readability, with a central title labeled "Game" framed by ornate decorative elements.

  1. Labels: Clear and concise labels for each setting include "Screenshake," "Vibrations," "Input Source," "Text Bubble Size," "Run In Background," and "Map Mouse Movement." The use of a light font color stands out against the background.

  2. Sliders: Each of the first four settings includes adjustable sliders, allowing users to control the intensity of the effects (e.g., the amount of screen shake or vibration). The sliders have a prominent design, with a contrast that highlights their functionality.

  3. Input Source: This setting features arrows indicating options for selecting input methods, with "Direct Input" as the selected option. The labeling is user-friendly, guiding through choices.

  4. Toggle Options: The "Run In Background" and "Map Mouse Movement" settings utilize toggle options, showing "Disabled" and "Enabled" states, respectively. This clear indication allows users to easily switch settings.

  5. Action Buttons: At the bottom, there are clear action buttons labeled "Apply" and "Back." These buttons have a distinct design for easy identification, emphasizing their functionality in saving settings or navigating away.

The overall aesthetic combines functional UI elements with a visually appealing layout, ensuring that users can adjust settings without confusion.

Software

Spiritfarer: Farewell Edition

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

sleep until morning, yes or no

sleep until morning, yes or no from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI features a circular prompt that asks, "Sleep until morning?" This question indicates a decision point in the game, likely related to time progression or...

Main menu

Main menu from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The UI features bold, stylized text that captures a retro, vibrant aesthetic, reflective of the game's theme. The title "HOTLINE MIAMI 2" is prominent at the to...

よみこみちゅう

よみこみちゅう from Sumikko Farm UI screenshot (Japanese), thumbnail - open to see full size

Sumikko Farm

この画像には、黄色い背景に「よみこみちゅう…」というテキストがあります。UI(ユーザーインターフェース)の特徴として、以下の点が挙げられます。 1. ラベルの内容...

evade tutorial

evade tutorial from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Title: "Evade" Indicates the action related to evading attacks. Instruction Text: Describes the function of evading to avoid damage and references...

go up? (but it still locked)

go up? (but it still locked) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The image displays a user interface element that combines both a visual label and an interactive prompt. 1. Button Label: "Go Up?" indicates a possible ac...

turn help menu

turn help menu from Civilization V UI screenshot (English), thumbnail - open to see full size

Civilization V

The UI features in the image provide critical functionality for navigating the game. 1. Turn and Year Display: The label "Turn: 315" indicates the current...

Borealys Games presents

Borealys Games presents from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The image features a vibrant game environment with a whimsical design. In the lower section, the label "BOREALYS GAMES PRESENTS" is prominently displayed, indic...

you got clogs

you got clogs from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM