build mode, construct a garden, track required materials
Description
-
Title: "Build Mode" - Clearly indicates the current mode of operation within the UI.
-
Currency Display ("52,694") - Shows a numerical balance, likely representing in-game currency, positioned prominently in the upper right corner.
-
Navigation Buttons (LB, RB) - Located on the left and right side, these buttons are used for navigating between different build options or categories.
-
Build Options Grid - A visually organized section featuring various construction items. Each item is represented by an icon, indicating different structures available for selection (e.g., fences, houses).
-
"Garden" Label - A larger text label that highlights the specific area where players can nurture veggie seeds, adding a thematic focus.
-
Description Text - Below the "Garden" label, a brief description provides context about nurturing veggie seeds, highlighting the function of this section.
-
Required Materials Section - Lists the materials needed for construction, enhancing usability by specifying requirements directly under the build option.
-
Material Count - Each material (Maple Log and Lightning in a Bottle) is accompanied by a numeric display showing current inventory versus required amounts (e.g., "50/20").
-
Action Buttons (Track, Build, Back) - Positioned at the bottom of the UI, these buttons facilitate user actions:
- Track (Y) - Possibly to mark a material or task for following.
- Build (A) - A clear call to action for initiating the building process.
- Back (B) - Allows users to return to the previous menu or screen.
-
Overall Aesthetic - The design features rounded corners and a cohesive color scheme that enhances visual appeal, creating a friendly interface for users.
Software
Spiritfarer: Farewell Edition
Language
English
Created by
Sponsored
Similar images
you must be resting on a bench to equip a charm
Hollow Knight
The image displays a user interface (UI) related to equipping charms in a game. Main Icon: At the center, there is an icon resembling a stylized charact...
loot report, weapon parts, after action
XCOM 2
The user interface (UI) in the picture presents an "After Action Report" from a game, likely emphasizing the handling of ingame items and statistics. UI L...
výběr jazyka
Bulanci
The user interface features a selection of language options, displayed alongside their corresponding flags. Each language is presented in bold, legible text tha...
race results
art of rally
The UI displayed presents a straightforward and functional menu for a rally racing game, focusing on user interaction. Labels and Features: 1. Title Ba...
red worker ant creature card
Grounded
The user interface (UI) features are organized into several sections, primarily focusing on creature cards. The main title, "CREATURE CARDS," indicates the purp...
level 1 walls wall durability and might
Viking Rise
The UI in the picture appears to display information related to "Level 1 Walls" in a game, likely reflecting their defensive characteristics. 1. Title ("LEV...
deactivate building
Against the Storm
The UI features a clear label titled "DEACTIVATE," which indicates its primary function—stopping an active production building. Accompanying this are instructio...
search car, take all loot
The Last Stand: Aftermath
In the UI presented in the image, the primary feature is the search interface, which overlays the environment, indicating that the player is currently searching...