choose output and input audio device (speakers, microphone)

Description
The user interface (UI) in the picture presents audio settings for a gaming system. Here’s a breakdown of its features and functions:
-
Tabs: At the top, there are navigation tabs labeled "GAMEPLAY," "AUDIO," "VIDEO," and "CONTROLS," allowing users to switch between different settings categories quickly.
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General Section: This section includes options for configuring audio devices:
- OUTPUT DEVICE: A dropdown menu to select the audio output device, indicated by a Japanese label showing connected devices.
- INPUT DEVICE: Similar to the output device, this dropdown allows users to select a microphone or input source.
- OWN VOICE ECHO: A toggle (set to "ON") for echo effects on the user's voice while speaking through the microphone.
-
Audio Volume Section: A set of horizontal sliders for adjusting volume levels, each labeled for clarity:
- MASTER VOLUME: Controls the overall sound level for the game.
- SFX VOLUME (Sound Effects): Specifically adjusts the volume of sound effects.
- MUSIC VOLUME: Adjusts the volume of music tracks within the game.
- AMBIENCE VOLUME: Controls the level of background sounds or ambiance.
- VOICE VOLUME: Adjusts the volume for voice communication.
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Volume Labels: Each slider is marked with a number "100," indicating the maximum volume, with the sliders likely representing a range from 0 to 100.
-
Form: The design is sleek and organized, utilizing a dark theme with contrasting text that makes options easy to read. The sliders provide a visual representation of volume levels, and the dropdowns are accessible for quick adjustments.
Overall, this UI is functional and user-friendly, allowing gamers to customize their audio settings effectively.
Software
Panicore
Language
English
Created by
Tags
Sponsored
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