choose output and input audio device (speakers, microphone)

choose output and input audio device (speakers, microphone) from Panicore UI screenshot (English)

Description

The user interface (UI) in the picture presents audio settings for a gaming system. Here’s a breakdown of its features and functions:

  1. Tabs: At the top, there are navigation tabs labeled "GAMEPLAY," "AUDIO," "VIDEO," and "CONTROLS," allowing users to switch between different settings categories quickly.

  2. General Section: This section includes options for configuring audio devices:

    • OUTPUT DEVICE: A dropdown menu to select the audio output device, indicated by a Japanese label showing connected devices.
    • INPUT DEVICE: Similar to the output device, this dropdown allows users to select a microphone or input source.
    • OWN VOICE ECHO: A toggle (set to "ON") for echo effects on the user's voice while speaking through the microphone.
  3. Audio Volume Section: A set of horizontal sliders for adjusting volume levels, each labeled for clarity:

    • MASTER VOLUME: Controls the overall sound level for the game.
    • SFX VOLUME (Sound Effects): Specifically adjusts the volume of sound effects.
    • MUSIC VOLUME: Adjusts the volume of music tracks within the game.
    • AMBIENCE VOLUME: Controls the level of background sounds or ambiance.
    • VOICE VOLUME: Adjusts the volume for voice communication.
  4. Volume Labels: Each slider is marked with a number "100," indicating the maximum volume, with the sliders likely representing a range from 0 to 100.

  5. Form: The design is sleek and organized, utilizing a dark theme with contrasting text that makes options easy to read. The sliders provide a visual representation of volume levels, and the dropdowns are accessible for quick adjustments.

Overall, this UI is functional and user-friendly, allowing gamers to customize their audio settings effectively.

Software

Panicore

Language

English

Created by

M S's profile picture thumbnail M S

Tags

Sponsored

Similar images

distance travelled

distance travelled from The Flame in the Flood UI screenshot (English), thumbnail - open to see full size

The Flame in the Flood

The UI presents several key elements that convey important information about the user's journey and current status. 1. Distance Traveled: The label "Travel...

holed out!

holed out! from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

In the picture, the user interface (UI) features a vibrant and playful design, characteristic of a video game environment. 1. Title Bar: The bold, large t...

spend skill points tutorial

spend skill points tutorial from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Skill Tree: Title indicating the interface section for skill management. Spend Skill Points: Instructions on how to use skill points to acquire new...

driver, iron, wedge

driver, iron, wedge from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

The UI in the image displays a selection of golf club types, designed for a gaming interface. Each club type is represented by a label and an icon, giving the u...

are you sure you want to quit

are you sure you want to quit from Heroes of Might and Magic 3: Complete UI screenshot (English), thumbnail - open to see full size

Heroes of Might and Magic 3: Complete

The image depicts a user interface (UI) from a strategy game, featuring several functional elements and components. Dialog Box: Text Area: The promin...

タップでスタート ゲーム開始

タップでスタート ゲーム開始 from のこのこキノコ UI screenshot (Japanese), thumbnail - open to see full size

のこのこキノコ

この画像には、ゲームやアプリのスタート画面が表示されています。UIラベルと機能の概要は以下の通りです。 1. タップでスタート: 画面の中央に大きな緑色のラベルが...

Clearing an area requirements

Clearing an area requirements from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI in the image is designed for a game interface focused on clearing land. Here’s a breakdown of its features and functions: 1. Title Bar: The header l...

control prompts: attack, special, cast, dash,...

control prompts: attack, special, cast, dash,... from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI presents a series of commands displayed in a clear, structured list. Each command is accompanied by a recognizable icon, visually representing the requir...