end the cycle, cycle rewards and experience gained

end the cycle, cycle rewards and experience gained from Against the Storm UI screenshot (English)

Description

The interface features a "Cycle Summary" section prominently at the top, providing context with a narrative line about the state of settlements. Below this, key statistics are displayed in a structured manner, detailing successful and failed towns, total seal fragments, and modifiers—each with corresponding numerical values.

A progress bar visually represents the player's current experience towards leveling up (Level 2), alongside explicit experience gained during the cycle. This bar provides an intuitive understanding of advancement.

In the "Cycle Rewards" area, a placeholder signifies potential rewards, enhancing the player's awareness of progress and goals. Below this, the "Seal Contracts" section lists various seals, indicating their availability and unlock status, with "Locked" clearly marked to denote inaccessible items.

A bold "END THE CYCLE" button is centrally placed at the bottom, making it easily identifiable for concluding this session. The design embodies a dark fantasy aesthetic, with ornate borders and mystical visuals, enhancing the thematic experience.

Software

Against the Storm

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

movement explained

movement explained from Into the Breach UI screenshot (English), thumbnail - open to see full size

Into the Breach

The UI label in the picture is titled "Movement," which serves a clear functional purpose by providing information about the movement range of a Mech in the gam...

camera mode - hide ui, take photo, move camera

camera mode - hide ui, take photo, move camera from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The UI presents several key labels and features for camera controls, designed for functionality and ease of use. 1. Camera Mode: This section allows for s...

capture the flag

capture the flag from Bulanci UI screenshot (English), thumbnail - open to see full size

Bulanci

The UI in the image is designed for configuring a game, specifically "Capture the Flag." Here’s an overview of its features and labels, focusing on their functi...

controls menu

controls menu from Panicore UI screenshot (English), thumbnail - open to see full size

Panicore

The UI in the picture features a settings menu primarily for controller and camera controls in a gaming context. Sections and Features 1. Controller Se...

campaign story: skip story, next slide button, controls

campaign story: skip story, next slide button, controls from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The interface presents a semitransparent overlay with a detailed illustration of a character on an aged parchment background. This setup emphasizes the narrati...

Equipar, colocar

Equipar, colocar from Animal Crossing: New Horizons UI screenshot (Spanish), thumbnail - open to see full size

Animal Crossing: New Horizons

La interfaz presenta varias etiquetas con funciones específicas. 1. Equipar: Esta opción permite al usuario seleccionar y activar un objeto o herramienta...

some time ago... (flashback scene, sepia tones)

some time ago... (flashback scene, sepia tones) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The image features a stylized interface with a prominent narrative element at the top, displaying the text "SOME TIME AGO..." in a large, bold font. This create...

set autopause for certain events in alert settings

set autopause for certain events in alert settings from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface presents several key components organized into distinct sections. The top row features tabs labeled GENERAL, GAMEPLAY, ALERTS, ...