end the cycle, cycle rewards and experience gained
Description
The interface features a "Cycle Summary" section prominently at the top, providing context with a narrative line about the state of settlements. Below this, key statistics are displayed in a structured manner, detailing successful and failed towns, total seal fragments, and modifiers—each with corresponding numerical values.
A progress bar visually represents the player's current experience towards leveling up (Level 2), alongside explicit experience gained during the cycle. This bar provides an intuitive understanding of advancement.
In the "Cycle Rewards" area, a placeholder signifies potential rewards, enhancing the player's awareness of progress and goals. Below this, the "Seal Contracts" section lists various seals, indicating their availability and unlock status, with "Locked" clearly marked to denote inaccessible items.
A bold "END THE CYCLE" button is centrally placed at the bottom, making it easily identifiable for concluding this session. The design embodies a dark fantasy aesthetic, with ornate borders and mystical visuals, enhancing the thematic experience.
Software
Against the Storm
Language
English
Created by
Sponsored
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