press left for boon info screen (your active boons)

press left for boon info screen (your active boons) from Hades II Early Access UI screenshot (English)

Description

The UI label displayed is designed to provide user guidance and enhance interaction within a game or application. The phrase "Press for Boon Info" conveys a clear instruction, indicating that a button press is required for additional information regarding a "Boon."

The use of a diamond-shaped icon preceding the text suggests a visual cue, likely representing a specific button or action related to input. The inclusion of a controller-like symbol reinforces the notion that user interaction is necessary, appealing to gamers familiar with such controls.

The text is formatted in a straightforward manner, ensuring readability against the darker background, which may include subtle thematic elements. This choice of contrast assists in drawing attention to the function without overwhelming the user. The overall design prioritizes clarity and immediate understanding, allowing for a seamless gaming experience.

Software

Hades II Early Access

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

press left control to stand up from chair

press left control to stand up from chair from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The user interface (UI) features several key components that enhance functionality: 1. Action Prompt: At the top center, "L.Ctrl STAND" indicates an action...

pick stonecutters' camp blueprint

pick stonecutters' camp blueprint from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI presents several key elements necessary for navigation and interaction. At the top, there are numerical indicators that likely represent resources or sta...

inspect (weapon selection)

inspect (weapon selection) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a central glowing object, likely a portal or a point of interest, surrounded by a circular design that includes intricate details and a luminesc...

choose a game mode

choose a game mode from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Choose a Game Mode: Title indicating the selection prompt for gameplay options. Main Story: Option for the primary narrative gameplay mode. Fami...

controls options

controls options from Blasphemous UI screenshot (English), thumbnail - open to see full size

Blasphemous

The UI features a dark, stylized background that complements the game's aesthetic. At the top, a "CONTROLS" label clearly indicates the section, utilizing a bol...

captain's log - upgrades section

captain's log - upgrades section from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface displays a log titled "Captain's Log" with distinct sections including "Requests," "Upgrades," and "Shenanigans." Navigation is facilitated by lab...

Mages of Mystralia main menu

Mages of Mystralia main menu from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The user interface (UI) in the image presents a clean and visually appealing layout for the game "Mages of Mystralia." Labels and Features: 1. Game Tit...

video, audio and game settings

video, audio and game settings from Murky Divers UI screenshot (English), thumbnail - open to see full size

Murky Divers

The image displays a settings menu for a game, characterized by a sleek interface with various adjustable options. Here’s a breakdown of the UI labels and featu...