ranked lobby game settings (single or multiplayer, map size)

ranked lobby game settings (single or multiplayer, map size) from Age of Empires 2 Definitive Edition UI screenshot (English)

Description

The UI features a structured layout with clear categories for adjusting game settings. It is divided mainly into two sections: "Random Map" and "Empire Wars."

In the Random Map section, various map options are presented as checkboxes, with the selected choice (1v1 - tiny map) indicated by a checkmark. The labels include descriptions for different multiplayer configurations: 1v1, 2v2, 3v3, and 4v4, accompanied by corresponding map sizes (tiny, small, medium, and normal).

Adjacent to these selections are additional settings including:

  • Game Speed: A dropdown or text label indicating the speed of the game, currently set to Normal.
  • Reveal Map: Specifies whether the map is visible from the start, also set to Normal.
  • Starting Age: Indicates the initial era of gameplay; for the selected 1v1 option, it's set to Dark Age.
  • Victory: Defines the winning condition, labeled as Conquest.

A horizontal line segments the sections effectively, separating the two categories.

In the Empire Wars section, similar options appear, allowing players to select configurations including a specific scenario (e.g., 1v1 - Red Bull Wololo: El I) alongside general multiplayer setups. Each configuration follows the same format for game speed, reveal status, starting age, and victory conditions.

This clear, organized structure facilitates user interaction, allowing for quick adjustments to game settings before starting the match. The form is straightforward, with a visually appealing arrangement that maintains a focus on functionality.

Software

Age of Empires 2 Definitive Edition

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

new behaviour rune - move

new behaviour rune - move from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The image presents a user interface (UI) element focused on spell behavior modification, specifically introducing a "Move" feature. UI Labels and Features...

pick stonecutters' camp blueprint

pick stonecutters' camp blueprint from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI presents several key elements necessary for navigation and interaction. At the top, there are numerical indicators that likely represent resources or sta...

overworld controls settings

overworld controls settings from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The user interface (UI) in the image features an options menu with several labeled settings for gameplay customization. 1. Title Label: At the top, "OPTIO...

level score - kills, combo, mobility, time bonus, resulting grade

level score - kills, combo, mobility, time bonus, resulting grade from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The user interface features several important elements designed to convey performance metrics and overall progress in a clear manner. The left side lists variou...

scenario editor: add triggers, conditions and effects

scenario editor: add triggers, conditions and effects from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The UI features a structured layout intended for managing scenario triggers and effects. 1. Scenario Triggers Section: Label: "Scenario Triggers...

completed quest

completed quest from Fallout London UI screenshot (English), thumbnail - open to see full size

Fallout London

In the provided image, the user interface (UI) includes several key labels and features that enhance gameplay. 1. Quest Information: At the top left, "Spe...

side quests

side quests from Floppy Knights UI screenshot (English), thumbnail - open to see full size

Floppy Knights

The user interface (UI) in the image features a clean and colorful layout designed for easy navigation within a game context, particularly for tracking side que...

walls

walls from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image features several key labels and elements that are essential for gameplay and navigation. 1. Chief's Hall: This struct...