get tools from the wall before starting the game

get tools from the wall before starting the game from Panicore UI screenshot (English)

Description

The user interface (UI) in the image features a series of rectangular indicators, likely representing tool slots or inventory spaces. The first slot is highlighted with an orange outline, suggesting an active selection or focus. The rest of the slots, which are filled with a darker shade, indicate tools or items that are currently unavailable or not selected.

Below this row of slots, there is a clear instructional label: "Get your tools to be ready." This text serves to prompt the user to prepare or select their tools, making the function of this interface evident. The form of the UI is minimalist, with a muted color palette that emphasizes functionality, leading the user’s focus towards the actionable elements.

Overall, the design combines simple visual elements with clear instructions, enhancing usability and guiding the user's actions effectively.

Software

Panicore

Language

English

Created by

M S's profile picture thumbnail M S

Tags

Sponsored

Similar images

map options add markers

map options add markers from Red Dead Redemption 2 UI screenshot (English), thumbnail - open to see full size

Red Dead Redemption 2

The user interface (UI) presents several functional labels and features, each designed to facilitate navigation and interaction. 1. Add Marker: This label...

scenario editor: add triggers, conditions and effects

scenario editor: add triggers, conditions and effects from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The UI features a structured layout intended for managing scenario triggers and effects. 1. Scenario Triggers Section: Label: "Scenario Triggers...

got stamp!

got stamp! from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The user interface (UI) in the picture displays a playful and whimsical design, featuring a monochrome color scheme with accentuated graphic elements. Here’s a...

captain's log - requests section

captain's log - requests section from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

Title Bar: Displays "Captain's Log," indicating the current section of the user interface. Navigation Buttons: LB (Left Bumper): Allows...

unlock obsidian archives to access deeds

unlock obsidian archives to access deeds from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The interface features several key labels and buttons designed for user interaction. 1. Unlock Obsidian Archives Tooltip: This tooltip message indicates a...

press f to pick up item

press f to pick up item from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Item Name: "Atar's Ignition" (main title) Type: "Divine Grace" (sublabel indicating category) Description: "Damaged enemies burn in fire." (e...

stem på en kontrakt

stem på en kontrakt from Phasmophobia UI screenshot (Norwegian), thumbnail - open to see full size

Phasmophobia

Skjermbildet viser en UI med et kart som inneholder flere plasser representert med polaroidbilder, hver med beskrivende tekst under. Disse bildene er koblet sam...

credits screen, back button

credits screen, back button from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The UI consists of a redonblack color scheme, contributing to a stark and intense visual presentation. At the top, the label "Credits" clearly identifies the...