mission results, enemies defeated: 0, no rewards earned

mission results, enemies defeated: 0, no rewards earned from Run Legends UI screenshot (English)

Description

The interface shown in the image is a result screen from a game titled "Run Legends."

UI Labels and Features:

  1. Header:

    • RUN LEGENDS: This is the title of the game, suggesting a vibrant, adventurous theme. It’s prominent and likely uses an eye-catching font to grab attention.
    • RESULTS: This label indicates the section's purpose, presenting the outcome of the player's training mission.
  2. Mission Info:

    • TRAINING MISSION: Clearly denoting the type of mission completed. This helps players understand the context of the results.
  3. Statistics:

    • ENEMIES DEFEATED: Displays the number (0), indicating there were no enemies defeated. It uses a skull icon, visually representing the game's challenge.
    • TIME: Shows the duration (03:01) taken to complete the mission, using a stopwatch icon.
    • DISTANCE: Indicates how far the player ran (0.32 mi) with a road icon, providing a distance measure.
    • AVG PACE: Displays average running pace (06'16"), accompanied by a running figure icon, giving insight into performance.
  4. Rewards Section:

    • NO REWARDS EARNED: This section alerts the player about the lack of rewards after the mission, conveying a sense of accountability for gameplay performance.
    • Explanation Text: Briefly explains how rewards can be earned, emphasizing enemy defeat as a condition, fostering a goal for the player.
  5. Navigation Button:

    • RETURN HOME: A large, prominent button at the bottom, encouraging players to navigate back to the main menu or previous screen.
    • Share Icon (optional): A smaller button next to the return button, likely meant for sharing results, facilitating social interaction or engagement.

Form:

The overall design uses a clean, modern aesthetic with clear icons and a straightforward layout. The color scheme is visually appealing, combining dark and bright colors to create a distinctive, playful atmosphere, typical of gaming applications. The typography is bold for headings and more subdued for descriptive text, ensuring readability.

Software

Run Legends

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

logging in...

logging in... from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The UI label prominently displays "Logging in..." at the center, indicating that the system is processing the user's login request. The text is likely styled in...

orbiting moon 41 'Experimentation' - population, fauna, conditions

orbiting moon 41 'Experimentation' - population, fauna, conditions from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The user interface in the picture presents various labels and features displayed on a screen. 1. Orbiting: This section indicates an orbiting status or ty...

settings: display, sound and controls (mouse sensitivity etc)

settings: display, sound and controls (mouse sensitivity etc) from Getting Over It with Bennett Foddy UI screenshot (Japanese), thumbnail - open to see full size

Getting Over It with Bennett Foddy

画面には、ゲームの設定メニューが表示されています。左側には設定項目が縦に並んでおり、それぞれが機能を示しています。 1. 解像度 選択された画面解像度を設定...

journal (missions & assignments)

journal (missions & assignments) from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The interface displays a "Journal" section featuring several key labels and elements. At the top, "Sort by Newest" indicates a sorting function, allowing users...

general

general from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

The user interface (UI) presented in the picture is organized into sections that clearly delineate different features and controls related to gameplay. Here’s a...

Retrieve my progress, load game, restore data

Retrieve my progress, load game, restore data from Candy Crush Saga UI screenshot (English), thumbnail - open to see full size

Candy Crush Saga

The user interface features two prominent buttons designed for user interaction. 1. Play! Button: Function: This button initiates the gameplay, a...

new focus actus

new focus actus from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The UI in the picture presents a focused feature set related to spellcasting mechanics in a gaming context. Key components include: 1. Label "New Focus": P...

new item acquired

new item acquired from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The UI label in the image primarily features the phrase "NEW ITEM," indicating the acquisition of a new item within a game or application. This label is promine...