Hector's armory

Description
The UI in the image presents a dialogue interface that seems to be part of a game. Here's a detailed description focusing on functionality and form:
-
Character Display: On the left, there is a character portrait, likely representing Hector, adding a personal touch to the interaction. The character is depicted in a stylized manner, enhancing the game's aesthetic.
-
Dialogue Prompt: Above the menu options, the text "Hector: What can I get for you?" serves as a prompt to engage the player, indicating both the character's identity and the context of the interaction.
-
Menu Options:
- [ OPEN ARMORY ]: This option is prominently displayed with brackets, suggesting primary functionality. Selecting this would likely take the player to an inventory or weapons selection screen.
- Talk: This option implies a further conversation or dialogue with Hector, potentially offering more information or choices.
- Goodbye: This option allows the player to exit the interaction, indicating closure in a straightforward manner.
-
Numbered List: The options are numbered, providing clarity on the available actions. This format enhances usability by making it easy to reference choices.
-
Background Element: The background imagery is somewhat blurred and textured, suggesting an environment related to the character, which aids in immersing the player in the game's world while keeping the focus on the dialogue options.
Overall, the UI effectively balances aesthetic elements with functional clarity, making it easy for players to understand their interactions with Hector.
Software
The Last Stand: Aftermath
Language
English
Created by
Tags
Sponsored
Similar images
purchase items at armory

The Last Stand: Aftermath
The UI in the picture features a backpack inventory system, allowing players to manage their items efficiently. Here’s a breakdown of its components: 1. Back...
přehrát nejnovější díl

iVysílání
Na obrázku je vidět tlačítko s výrazným červeným pozadím, které má funkci přehrávání. Text "Přehrát nejnovější díl" jasně naznačuje, že jeho účelem je zahájit p...
typ ducha další pokračovat dále

Phasmophobia
Na obrázku jsou zobrazeny dvě hlavní části uživatelského rozhraní. 1. Typ Ducha: Démon Tato část jasně zobrazuje typ ducha, což naznačuje, že uživatel j...
note: playing with a controller recommended

Hades II Early Access
The UI features a prominent logo at the top left corner, identifying "SUPERGIANT GAMES," which serves to brand the game and create a sense of recognition. Adj...
player talents screen, undo talent points button, auto level up button

Mass Effect 1
The UI displays a "Talents" menu, primarily focused on character abilities or skills. The main area features a vertical list of talent categories, including "Pi...
journal: sort entries by name, newest, oldest

Mass Effect 1
The user interface features two main sections with distinct functionalities. On the left side, the button labeled "Mark All Entries Viewed" serves a straightf...
camera mode - teen options (choose player pose or props)

Grounded
The user interface displays a panel titled "TEEN OPTIONS," indicating its focus on character customization or control, specifically for a teen character. ...
villager loss or building loss alerts

Against the Storm
The UI features a list of alert categories related to gameplay, allowing players to toggle notifications on or off. Each alert, such as "Starvation" or "Trader...