quest: gather resources, build chief hall
Description
The UI in the image features a task or objective list related to "Chapter 2" of a game. Here’s a breakdown of its elements:
-
Title and Progress Indicator:
- The title "Chapter 2" is prominently displayed at the top, indicating the current section of the game.
- The progress indicator shows "0/4," suggesting that there are four tasks in total, with none completed yet.
-
Tasks List:
- Each task is presented in a bulleted format with specific objectives. The tasks include:
- Build Chief Hall: Status "0/1" signifies that none of the required structures have been built yet.
- Gather Food: This task shows "0/200," indicating a goal of collecting 200 food units, with none collected thus far.
- Gather Lumber: Displayed as "100/200," it suggests that 100 out of the required 200 lumber units have already been collected.
- Build Clan Camp: This also has a status of "0/1," similar to the Chief Hall task.
- Each task is presented in a bulleted format with specific objectives. The tasks include:
-
Icons and Visuals:
- Small icons (represented as diamonds) accompany each task, likely symbolizing task types or statuses.
- The background appears semi-transparent, which helps to emphasize the tasks while allowing some context of the game environment to be visible.
-
Interactive Elements:
- The inclusion of a small arrow or a button in the upper right corner indicates there may be options to navigate or expand on the tasks listed.
Overall, the UI is designed cleanly and functionally, enabling players to easily track their objectives and progress within the game.
Software
Viking Rise
Language
English
Created by
Sponsored
Similar images
return home quest: retrieve the next superchip
Grounded
The UI features a prominent label "GO HOME," which serves as a primary navigation button, likely allowing users to return to a main menu or previous screen. Thi...
video, audio and game settings
Murky Divers
The image displays a settings menu for a game, characterized by a sleek interface with various adjustable options. Here’s a breakdown of the UI labels and featu...
overwrite previous saved game? y/n
Duke Nukem 3D Atomic Edition
The interface displayed is for a "Save Game" function, featuring a dark, industrial aesthetic that complements the game's theme. The top section prominently fea...
game over by triggering a trap
The Last Stand: Aftermath
The user interface (UI) in the image features a dark, survivalthemed layout designed for a gaming experience. 1. Death Notification: At the top, there is...
new dlc available
Children of Morta
Label: "NEW DLC AVAILABLE" Function: Indicates the availability of new downloadable content (DLC) for the user to explore or purchase.
Chapter 2
Viking Rise
The user interface (UI) in the image appears to be a resource management panel from a game, specifically related to "Chapter 2." Here’s a breakdown of the label...
equiped item, selected item, resources
Mass Effect 1
The user interface features a left sidebar displaying character information, including the player character's name, "Jane Shepard," and squad members: Kaidan Al...
audio settings
TOEM
The UI in the picture appears to represent an "Options" menu for a game, specifically focusing on audio settings. Here's a breakdown of the labels and features:...