quest: gather resources, build chief hall

Description
The UI in the image features a task or objective list related to "Chapter 2" of a game. Here’s a breakdown of its elements:
-
Title and Progress Indicator:
- The title "Chapter 2" is prominently displayed at the top, indicating the current section of the game.
- The progress indicator shows "0/4," suggesting that there are four tasks in total, with none completed yet.
-
Tasks List:
- Each task is presented in a bulleted format with specific objectives. The tasks include:
- Build Chief Hall: Status "0/1" signifies that none of the required structures have been built yet.
- Gather Food: This task shows "0/200," indicating a goal of collecting 200 food units, with none collected thus far.
- Gather Lumber: Displayed as "100/200," it suggests that 100 out of the required 200 lumber units have already been collected.
- Build Clan Camp: This also has a status of "0/1," similar to the Chief Hall task.
- Each task is presented in a bulleted format with specific objectives. The tasks include:
-
Icons and Visuals:
- Small icons (represented as diamonds) accompany each task, likely symbolizing task types or statuses.
- The background appears semi-transparent, which helps to emphasize the tasks while allowing some context of the game environment to be visible.
-
Interactive Elements:
- The inclusion of a small arrow or a button in the upper right corner indicates there may be options to navigate or expand on the tasks listed.
Overall, the UI is designed cleanly and functionally, enabling players to easily track their objectives and progress within the game.
Software
Viking Rise
Language
English
Created by
Sponsored
Similar images
return home quest: retrieve the next superchip

Grounded
The UI features a prominent label "GO HOME," which serves as a primary navigation button, likely allowing users to return to a main menu or previous screen. Thi...
hold f to start the car

The Last Stand: Aftermath
In the picture, the user interface (UI) presents several essential labels and features that guide player interactions within the game environment. 1. Main Ac...
capture the flag

Bulanci
The UI in the image is designed for configuring a game, specifically "Capture the Flag." Here’s an overview of its features and labels, focusing on their functi...
selected mutation loadout is activated

Grounded
The user interface features a labeled section for “MUTATION LOADOUTS,” with options from A to D clearly indicated at the top. The highlighted letter “A” signifi...
settings: display, sound and controls (mouse sensitivity etc)

Getting Over It with Bennett Foddy
На изображении представлено меню настроек, содержащее различные параметры, связанные с графикой и звуком. 1. Разрешение позволяет пользователю выбрать ра...
timestamp, hawaii

Hotline Miami 2
The user interface displays a digital clock in a striking red font against a black background, emphasizing clarity and legibility. The large digits "08:50" indi...
gameplay settings 2

Cursed to Golf
The UI features a clear and organized layout primarily focused on gameplay settings. Here's a breakdown of the elements: Main Features: 1. Audio, Gamepl...
druhá jízda ukončena, jízdu máte od lítačky, zkontrolujte kde parkujete

Rekola
Na obrázku vidíme uživatelské rozhraní aplikace, které informuje o dokončení jízdy. 1. Hlavní header: Zelený zaškrtnutý symbol a text "2. jízda ukončena"...