inventory
Description
The UI you're looking at appears to be part of a game's inventory system. Here’s a breakdown of the labels and features based on functionality:
-
Header Labels:
- INVENTORY: Indicates the current screen is the inventory area.
- EQUIPPED: Specifies that the items listed are currently equipped by the character.
-
Categories:
- MELEE WEAPONS: Shows melee items available, with the equipped weapon highlighted.
- RANGED WEAPONS: Lists ranged weapons, showing the ammo count and capacity.
- POCKETABLES: Contains items that can be carried for use, including their quantities.
- MISCELLANEOUS: Presumably includes various items not categorized elsewhere.
- TOOLS and QUEST: Sections dedicated for utility items and quest-related items respectively.
-
Equipped Items Section:
- The currently equipped melee weapon is displayed prominently with the name "WRENCH," which is labeled as a bludgeoning tool.
- Durability is indicated numerically (33/33), showing current versus maximum durability.
-
Weapon Stats:
- DPS (Damage Per Second): Indicates how much damage the weapon inflicts over time, which is 9 for the wrench.
- DAMAGE: Displays the total damage the wrench can deal per hit, noted as 18.
- WEIGHT: Reflects how heavy the item is, with the weight being 2.
-
Actions:
- UNEQUIP: Option to unequip the item.
- CHANGE WEAPON: Allows switching to a different weapon.
-
Navigation Information:
- Indicators like “5/50” at the bottom suggest the current number of items versus total capacity.
The overall design is functional, with a clear layout that prioritizes ease of reading and quick access to vital stats relevant to gameplay. The use of color (e.g., a green highlight for the equipped wrench) visually emphasizes the currently selected item.
Software
The Last Stand: Aftermath
Language
English
Created by
Tags
Sponsored
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