select level forest temple survive once to unlock play
Description
The user interface (UI) in the picture features labels and elements that are clear and functionally oriented, enhancing the user experience in a gaming context:
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Level Selection:
- Forest: The label is prominently displayed in red, indicating it is the currently selectable level. Below the label, an image hints at the gameplay environment, featuring entities that suggest the game's theme.
- Temple: This level's label is also in red, but it is accompanied by a lock icon, indicating it is not currently available. Below it, there's a descriptive text that specifies the requirement to unlock it (surviving 20 minutes).
- Pumpkin Patch: Similar to the Temple, this label also shows a lock icon and includes a requirement for unlocking (surviving 20 minutes).
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Action Buttons:
- Play: This button is positioned at the bottom of the UI and is stylistically larger and more emphasized, drawing attention to its function as the main action to start the game. The font appears casual yet bold.
- Back: This button is located beside the Play button and uses a similar font style, but it is rendered in red, hinting at a secondary action for navigating to the previous screen.
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Color Scheme and Form: The overall UI has a muted, darker background with colorful accents (e.g., red and bright images) that create a visually appealing contrast. The pixel art style of the images reflects a retro gaming aesthetic, reinforcing the theme of the game.
Overall, this UI effectively combines functionality with a cohesive design that guides the player’s action and enhances engagement.
Software
20 Minutes Till Dawn
Language
English
Created by
Sponsored
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