bakery, unlocked at level 2

bakery, unlocked at level 2 from Sumikko Farm UI screenshot (English)

Description

The UI features a simple and colorful design, primarily focused on conveying information effectively.

  1. Header Section:

    • Label: "Level up!" prominently displayed at the top, indicating a rewarding action.
    • Form: The header has a vibrant orange background, drawing attention.
  2. Unlock Information:

    • Text: “Unlocked at Level 2” informs the player of progress and achievements.
    • Function: This shows the player what level is necessary for progress.
  3. Item Display:

    • Label: “Bakery” noted below, indicating the specific item being unlocked.
    • Image: An illustrated icon of a bakery adds a visual element, making it easily recognizable.
  4. Build Cost:

    • Text: "Build Cost" followed by a coin icon and the amount (100), explicitly stating the resource required to build the bakery.
    • Function: This prompts players to consider their in-game currency.
  5. Button:

    • Label: "OK" in a solid blue button at the bottom, which allows players to confirm and proceed.
    • Form: Rounded edges make it visually appealing and user-friendly.
  6. Navigation Circles:

    • Small indicator circles at the bottom suggest there may be more options or information available, typically used for navigating between items or steps.

Overall, the UI effectively balances function and form, making it intuitive for players to understand their progress and the next steps in the game.

Software

Sumikko Farm

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

build a bakery, cost 100 coins

build a bakery, cost 100 coins from Sumikko Farm UI screenshot (English), thumbnail - open to see full size

Sumikko Farm

The user interface (UI) in the picture focuses on a game element displaying a "Bakery" feature. Here are the key labels and functions: 1. Bakery Label: The...

news, read the release notes

news, read the release notes from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI features a darkthemed panel with decorative borders, evoking a sense of intrigue. At the top, the label "NEWS" clearly indicates the section's purpose,...

soldier promoted report, after mission report

soldier promoted report, after mission report from XCOM 2 UI screenshot (English), thumbnail - open to see full size

XCOM 2

The UI in the image provides a clear overview of a soldier's promotion within a game context. 1. Top Section (Header): Label: "SOLDIER PROMOTED" Th...

quest complete

quest complete from Cat Quest UI screenshot (English), thumbnail - open to see full size

Cat Quest

The user interface (UI) in the image features a colorful and cartoonish design that enhances the playful atmosphere of the game. Here are key elements and their...

Steam nainstalovat hru, volného místa, vybrat disk

Steam nainstalovat hru, volného místa, vybrat disk from Steam UI screenshot (Czech), thumbnail - open to see full size

Steam

V obrázku je uživatelské rozhraní pro instalaci hry "Against the Storm". UI prvky a funkce: 1. Název hry: V horní části je zobrazen název hry a její...

caeldippo caves

caeldippo caves from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Title: "Caeldippo Caves" indicates the name of the location. Map Area: Illustrates the cave layout with highlighted sections. Marker Icon: S...

in-game pause (continue, give up, or quit)

in-game pause (continue, give up, or quit) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The interface displays a pause menu framed by an ornate, decorative border, suggesting a thematic design. At the top center, the word "PAUSED" is prominently fe...

quit to menu? progress will be saved

quit to menu? progress will be saved from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The UI features a dark, atmospheric background with soft, ethereal elements, enhancing the immersive experience. At the center is the primary prompt: Quit...