build economy buildings

build economy buildings from Viking Rise UI screenshot (English)

Description

The user interface (UI) in the image presents a structured layout designed for a city-building game. Here's a breakdown of the labels and features, focusing on their functions:

  1. Economy Icon:

    • Located on the left, this icon likely represents the economic management aspect of the game, giving players access to resources and city management tools.
  2. Chief's Hall:

    • Central to the UI, it is labeled as "Chief's Hall" with a description stating it is the core building in the city. Functionally, this is essential for progressing within the game.
    • It displays resources required for construction (100 of each type) and the build time of 30 seconds.
    • The "Constructed" label indicates that it may have a level progression or upgrade system, with a current status showing 0/1, implying that this building is not yet constructed.
  3. Clan Camp:

    • Positioned next to the Chief's Hall, it serves as a residential area for inhabitants, suggesting its role in community or clan management.
  4. Academy:

    • This feature allows players to research new technologies, enhancing gameplay mechanics or building capabilities. An upgrade condition is noted, requiring the Chief’s Hall to be upgraded to Level 3 for access.
  5. Hall of Valor:

    • This section focuses on summoning elite heroes, essential for player strategy and combat. It also requires upgrading the Chief’s Hall to Level 4 for use.
  6. Warehouse:

    • A protective feature for resources against raids, ensuring the player's assets remain secure. Similar to the Hall of Valor, it has an upgrade prerequisite tied to the Chief’s Hall.

Overall, the UI has a clean and organized form that effectively communicates functionality, with clear labels and resource indicators, likely enhancing user experience through intuitive design. Icons are visually representative of their respective functions, creating an engaging environment for gameplay.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

build altair of air

build altair of air from Heroes of Might and Magic 3: Complete UI screenshot (English), thumbnail - open to see full size

Heroes of Might and Magic 3: Complete

In the provided image, the user interface is designed for a strategy game, likely involving resource management and building structures. Here are the key labels...

match statistics: k/d ratio, buildings razed, units converted, largest army

match statistics: k/d ratio, buildings razed, units converted, largest army from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The image presents a table summarizing various game statistics, likely from a strategy or war simulation game. Here’s a breakdown of the UI labels and features:...

build item craft menu

build item craft menu from XCOM 2 UI screenshot (English), thumbnail - open to see full size

XCOM 2

The user interface (UI) in the image is from a game menu focused on building items for military operations. Here’s a breakdown of its labels and features: 1. ...

you can only build one of this building

you can only build one of this building from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface features a "Build Mode" label at the top, indicating the current mode the player is in. Below this, there are two tab buttons labeled "LB" and "RB...

buildings can be moved for free

buildings can be moved for free from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI features a concise, rectangular tooltip that informs the user that the selected item, denoted by “[M],” can be moved without cost. This tooltip emphasize...

edit mode, move buildings around

edit mode, move buildings around from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface features a vertical sidebar with several icons, each representing specific functions: 1. Home Icon: Positioned at the top, this icon likely s...

no workers are assigned to this building

no workers are assigned to this building from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface displays a notification labeled "No workers," which conveys that there are currently no workers assigned to the building depicted. The messag...

quest: gather resources, build chief hall

quest: gather resources, build chief hall from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI in the image features a task or objective list related to "Chapter 2" of a game. Here’s a breakdown of its elements: 1. Title and Progress Indicator...