build economy buildings
Description
The user interface (UI) in the image presents a structured layout designed for a city-building game. Here's a breakdown of the labels and features, focusing on their functions:
-
Economy Icon:
- Located on the left, this icon likely represents the economic management aspect of the game, giving players access to resources and city management tools.
-
Chief's Hall:
- Central to the UI, it is labeled as "Chief's Hall" with a description stating it is the core building in the city. Functionally, this is essential for progressing within the game.
- It displays resources required for construction (100 of each type) and the build time of 30 seconds.
- The "Constructed" label indicates that it may have a level progression or upgrade system, with a current status showing 0/1, implying that this building is not yet constructed.
-
Clan Camp:
- Positioned next to the Chief's Hall, it serves as a residential area for inhabitants, suggesting its role in community or clan management.
-
Academy:
- This feature allows players to research new technologies, enhancing gameplay mechanics or building capabilities. An upgrade condition is noted, requiring the Chief’s Hall to be upgraded to Level 3 for access.
-
Hall of Valor:
- This section focuses on summoning elite heroes, essential for player strategy and combat. It also requires upgrading the Chief’s Hall to Level 4 for use.
-
Warehouse:
- A protective feature for resources against raids, ensuring the player's assets remain secure. Similar to the Hall of Valor, it has an upgrade prerequisite tied to the Chief’s Hall.
Overall, the UI has a clean and organized form that effectively communicates functionality, with clear labels and resource indicators, likely enhancing user experience through intuitive design. Icons are visually representative of their respective functions, creating an engaging environment for gameplay.
Software
Viking Rise
Language
English
Created by
Sponsored
Similar images
edit mode, move buildings around
Spiritfarer: Farewell Edition
The interface features a vertical sidebar with several icons, each representing specific functions: 1. Home Icon: Positioned at the top, this icon likely s...
build air draft dialog
Spiritfarer: Farewell Edition
The UI is organized into distinct sections, clearly labeled for ease of navigation. At the top, the "Build Mode" header indicates the current mode, alongside an...
this building is unsalvageable
Spiritfarer: Farewell Edition
The UI features three main control buttons, each labeled with a letter and function: 1. A Place/Swap: This button indicates a dualpurpose function for a...
you can only build one of this building
Spiritfarer: Farewell Edition
The interface features a "Build Mode" label at the top, indicating the current mode the player is in. Below this, there are two tab buttons labeled "LB" and "RB...
mine, essential buildings
Against the Storm
The UI features a rich, dark background that emphasizes the elements within the menu. At the top, the label "SETTLEMENT COMPLETE" indicates the status of the pl...
scenario editor: disabled technologies and buildings for each player
Age of Empires 2 Definitive Edition
The UI features a structured layout designed for managing game settings and options. At the top, a dropdown labeled "Player 1" allows selection of different pla...
build mode, construct a garden, track required materials
Spiritfarer: Farewell Edition
Title: "Build Mode" Clearly indicates the current mode of operation within the UI. Currency Display ("52,694") Shows a numerical balance, likel...
economy buildings, build cost and how many are built
Viking Rise
The UI layout in the image is structured for an interactive game interface, primarily focusing on managing resources and buildings. UI Labels and Features...