build economy buildings

build economy buildings from Viking Rise UI screenshot (English)

Description

The user interface (UI) in the image presents a structured layout designed for a city-building game. Here's a breakdown of the labels and features, focusing on their functions:

  1. Economy Icon:

    • Located on the left, this icon likely represents the economic management aspect of the game, giving players access to resources and city management tools.
  2. Chief's Hall:

    • Central to the UI, it is labeled as "Chief's Hall" with a description stating it is the core building in the city. Functionally, this is essential for progressing within the game.
    • It displays resources required for construction (100 of each type) and the build time of 30 seconds.
    • The "Constructed" label indicates that it may have a level progression or upgrade system, with a current status showing 0/1, implying that this building is not yet constructed.
  3. Clan Camp:

    • Positioned next to the Chief's Hall, it serves as a residential area for inhabitants, suggesting its role in community or clan management.
  4. Academy:

    • This feature allows players to research new technologies, enhancing gameplay mechanics or building capabilities. An upgrade condition is noted, requiring the Chief’s Hall to be upgraded to Level 3 for access.
  5. Hall of Valor:

    • This section focuses on summoning elite heroes, essential for player strategy and combat. It also requires upgrading the Chief’s Hall to Level 4 for use.
  6. Warehouse:

    • A protective feature for resources against raids, ensuring the player's assets remain secure. Similar to the Hall of Valor, it has an upgrade prerequisite tied to the Chief’s Hall.

Overall, the UI has a clean and organized form that effectively communicates functionality, with clear labels and resource indicators, likely enhancing user experience through intuitive design. Icons are visually representative of their respective functions, creating an engaging environment for gameplay.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

economy buildings, build cost and how many are built

economy buildings, build cost and how many are built from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI layout in the image is structured for an interactive game interface, primarily focusing on managing resources and buildings. UI Labels and Features...

upgrade chief's hall, march queue and build might

upgrade chief's hall, march queue and build might from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image showcases key features and labels designed for managing the "Chief's Hall" in a strategy game. 1. Header Section: ...

this building is unsalvageable

this building is unsalvageable from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI features three main control buttons, each labeled with a letter and function: 1. A Place/Swap: This button indicates a dualpurpose function for a...

build a road

build a road from Knights and Merchants UI screenshot (German), thumbnail - open to see full size

Knights and Merchants

Das Bild zeigt eine Benutzeroberfläche (UI) für ein Bau oder Strategiespiel. Die Funktionen sind klar kategorisiert und bieten eine intuitive Navigation. Link...

no workers are assigned to this building

no workers are assigned to this building from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The user interface displays a notification labeled "No workers," which conveys that there are currently no workers assigned to the building depicted. The messag...

floppy knights is a fun deckbuilding game

floppy knights is a fun deckbuilding game from Floppy Knights UI screenshot (English), thumbnail - open to see full size

Floppy Knights

The user interface (UI) of the "Floppy Knights" game features a playful and colorful design, aligning with its cartoonish theme. Key Labels and Features:...

mine, essential buildings

mine, essential buildings from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI features a rich, dark background that emphasizes the elements within the menu. At the top, the label "SETTLEMENT COMPLETE" indicates the status of the pl...

military buildings category: barracks

military buildings category: barracks from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image is organized into distinct sections that facilitate gameplay decisions related to military construction. Here's a breakdown...