build economy buildings
Description
The user interface (UI) in the image presents a structured layout designed for a city-building game. Here's a breakdown of the labels and features, focusing on their functions:
-
Economy Icon:
- Located on the left, this icon likely represents the economic management aspect of the game, giving players access to resources and city management tools.
-
Chief's Hall:
- Central to the UI, it is labeled as "Chief's Hall" with a description stating it is the core building in the city. Functionally, this is essential for progressing within the game.
- It displays resources required for construction (100 of each type) and the build time of 30 seconds.
- The "Constructed" label indicates that it may have a level progression or upgrade system, with a current status showing 0/1, implying that this building is not yet constructed.
-
Clan Camp:
- Positioned next to the Chief's Hall, it serves as a residential area for inhabitants, suggesting its role in community or clan management.
-
Academy:
- This feature allows players to research new technologies, enhancing gameplay mechanics or building capabilities. An upgrade condition is noted, requiring the Chief’s Hall to be upgraded to Level 3 for access.
-
Hall of Valor:
- This section focuses on summoning elite heroes, essential for player strategy and combat. It also requires upgrading the Chief’s Hall to Level 4 for use.
-
Warehouse:
- A protective feature for resources against raids, ensuring the player's assets remain secure. Similar to the Hall of Valor, it has an upgrade prerequisite tied to the Chief’s Hall.
Overall, the UI has a clean and organized form that effectively communicates functionality, with clear labels and resource indicators, likely enhancing user experience through intuitive design. Icons are visually representative of their respective functions, creating an engaging environment for gameplay.
Software
Viking Rise
Language
English
Created by
Sponsored
Similar images
no building materials
Against the Storm
The UI features prominently display a warning message indicating a lack of required resources for construction. The text "No building materials" is centered and...
economy buildings, build cost and how many are built
Viking Rise
The UI layout in the image is structured for an interactive game interface, primarily focusing on managing resources and buildings. UI Labels and Features...
move, place building, swap building, salvage building
Spiritfarer: Farewell Edition
The UI features a grid overlay, which helps in aligning objects for placement and modification. The highlighted green area indicates the selected zone for inter...
cannot build altair of air
Heroes of Might and Magic 3: Complete
The image depicts a user interface (UI) for a game management screen, likely from a strategy game. Here’s a breakdown of the key features and labels focusing on...
deactivate building
Against the Storm
The UI features a clear label titled "DEACTIVATE," which indicates its primary function—stopping an active production building. Accompanying this are instructio...
schoolhouse, production building
Knights and Merchants
Die Benutzeroberfläche zeigt mehrere funktionale Bereiche, die zur Verwaltung des Spiels dienen. Auf der linken Seite befinden sich verschiedene Schaltflächen u...
build mode, construct a garden, track required materials
Spiritfarer: Farewell Edition
Title: "Build Mode" Clearly indicates the current mode of operation within the UI. Currency Display ("52,694") Shows a numerical balance, likel...
buildings can be moved for free
Against the Storm
The UI features a concise, rectangular tooltip that informs the user that the selected item, denoted by “[M],” can be moved without cost. This tooltip emphasize...