build economy buildings
Description
The user interface (UI) in the image presents a structured layout designed for a city-building game. Here's a breakdown of the labels and features, focusing on their functions:
-
Economy Icon:
- Located on the left, this icon likely represents the economic management aspect of the game, giving players access to resources and city management tools.
-
Chief's Hall:
- Central to the UI, it is labeled as "Chief's Hall" with a description stating it is the core building in the city. Functionally, this is essential for progressing within the game.
- It displays resources required for construction (100 of each type) and the build time of 30 seconds.
- The "Constructed" label indicates that it may have a level progression or upgrade system, with a current status showing 0/1, implying that this building is not yet constructed.
-
Clan Camp:
- Positioned next to the Chief's Hall, it serves as a residential area for inhabitants, suggesting its role in community or clan management.
-
Academy:
- This feature allows players to research new technologies, enhancing gameplay mechanics or building capabilities. An upgrade condition is noted, requiring the Chief’s Hall to be upgraded to Level 3 for access.
-
Hall of Valor:
- This section focuses on summoning elite heroes, essential for player strategy and combat. It also requires upgrading the Chief’s Hall to Level 4 for use.
-
Warehouse:
- A protective feature for resources against raids, ensuring the player's assets remain secure. Similar to the Hall of Valor, it has an upgrade prerequisite tied to the Chief’s Hall.
Overall, the UI has a clean and organized form that effectively communicates functionality, with clear labels and resource indicators, likely enhancing user experience through intuitive design. Icons are visually representative of their respective functions, creating an engaging environment for gameplay.
Software
Viking Rise
Language
English
Created by
Sponsored
Similar images
0 woodcutter's camps built, select or preview building
Against the Storm
The user interface features a rectangular panel with a dark background, giving it a structured and clean appearance. Title Label: "WOODCUTTERS' CAMP" pr...
build item craft menu
XCOM 2
The user interface (UI) in the image is from a game menu focused on building items for military operations. Here’s a breakdown of its labels and features: 1. ...
build a road
Knights and Merchants
Das Bild zeigt eine Benutzeroberfläche (UI) für ein Bau oder Strategiespiel. Die Funktionen sind klar kategorisiert und bieten eine intuitive Navigation. Link...
quest: gather resources, build chief hall
Viking Rise
The UI in the image features a task or objective list related to "Chapter 2" of a game. Here’s a breakdown of its elements: 1. Title and Progress Indicator...
no workers are assigned to this building
Against the Storm
The user interface displays a notification labeled "No workers," which conveys that there are currently no workers assigned to the building depicted. The messag...
no building materials
Against the Storm
The UI features prominently display a warning message indicating a lack of required resources for construction. The text "No building materials" is centered and...
this building is unsalvageable
Spiritfarer: Farewell Edition
The UI features three main control buttons, each labeled with a letter and function: 1. A Place/Swap: This button indicates a dualpurpose function for a...
upgrade chief's hall, march queue and build might
Viking Rise
The user interface (UI) in the image showcases key features and labels designed for managing the "Chief's Hall" in a strategy game. 1. Header Section: ...