salvage building and reclaim materials dialog
Description
The UI features a title bar labeled "Salvage Building," indicating the purpose of the dialog. Below the title, a confirmation message asks the user if they want to proceed with salvaging the building, emphasizing the retrieval of resources.
Two resource icons—Maple Log and Linen Thread—are displayed prominently in the center. Each icon is accompanied by a quantity: 14 for Maple Log and 20 for Linen Thread. This provides clarity on what the player will receive upon confirmation.
At the bottom, there are two buttons: "Select," indicated by an "A" button, for confirming the action, and "Cancel," indicated by a "B" button, for aborting the process. The button labels are clearly defined, enhancing usability. The overall form features a rounded rectangular shape and a clean, legible font, contributing to a user-friendly design. The background suggests a gaming interface, integrating seamlessly with the surrounding aesthetic.
Software
Spiritfarer: Farewell Edition
Language
English
Created by
Sponsored
Similar images
this building is unsalvageable
Spiritfarer: Farewell Edition
The UI features three main control buttons, each labeled with a letter and function: 1. A Place/Swap: This button indicates a dualpurpose function for a...
move, place building, swap building, salvage building
Spiritfarer: Farewell Edition
The UI features a grid overlay, which helps in aligning objects for placement and modification. The highlighted green area indicates the selected zone for inter...
rest on bench
Hollow Knight
The UI features a prominent label that reads "REST" at the top, designed in an ornate font that conveys a whimsical and fantasy aesthetic. The label is centrall...
scenario editor: disabled technologies and buildings for each player
Age of Empires 2 Definitive Edition
The UI features a structured layout designed for managing game settings and options. At the top, a dropdown labeled "Player 1" allows selection of different pla...
construction speed up
Viking Rise
The UI in the image is focused on the "Construction Speedup" functionality within a game, likely related to building or upgrading facilities. Here’s a breakdown...
crafting in The Last Stand: Aftermath
The Last Stand: Aftermath
The user interface in the image is designed for a crafting system within a video game. Here's a detailed breakdown of its labels and features: Left Panel ...
press X to start
Cursed to Golf
The user interface (UI) depicted in the image features a playful and colorful aesthetic, suitable for a game environment. Key Elements: 1. Main Action...
lyd sensor offline
Phasmophobia
Brukergrensesnittet viser et panel med flere hovedkomponenter. Den øverste delen er merket med "LYD SENSOR", som indikerer at panelet har med lydsensorer å gjør...