salvage building and reclaim materials dialog

salvage building and reclaim materials dialog from Spiritfarer: Farewell Edition UI screenshot (English)

Description

The UI features a title bar labeled "Salvage Building," indicating the purpose of the dialog. Below the title, a confirmation message asks the user if they want to proceed with salvaging the building, emphasizing the retrieval of resources.

Two resource icons—Maple Log and Linen Thread—are displayed prominently in the center. Each icon is accompanied by a quantity: 14 for Maple Log and 20 for Linen Thread. This provides clarity on what the player will receive upon confirmation.

At the bottom, there are two buttons: "Select," indicated by an "A" button, for confirming the action, and "Cancel," indicated by a "B" button, for aborting the process. The button labels are clearly defined, enhancing usability. The overall form features a rounded rectangular shape and a clean, legible font, contributing to a user-friendly design. The background suggests a gaming interface, integrating seamlessly with the surrounding aesthetic.

Software

Spiritfarer: Farewell Edition

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

this building is unsalvageable

this building is unsalvageable from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI features three main control buttons, each labeled with a letter and function: 1. A Place/Swap: This button indicates a dualpurpose function for a...

move, place building, swap building, salvage building

move, place building, swap building, salvage building from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI features a grid overlay, which helps in aligning objects for placement and modification. The highlighted green area indicates the selected zone for inter...

rest on bench

rest on bench from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The UI features a prominent label that reads "REST" at the top, designed in an ornate font that conveys a whimsical and fantasy aesthetic. The label is centrall...

scenario editor: disabled technologies and buildings for each player

scenario editor: disabled technologies and buildings for each player from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The UI features a structured layout designed for managing game settings and options. At the top, a dropdown labeled "Player 1" allows selection of different pla...

construction speed up

construction speed up from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI in the image is focused on the "Construction Speedup" functionality within a game, likely related to building or upgrading facilities. Here’s a breakdown...

crafting in The Last Stand: Aftermath

crafting in The Last Stand: Aftermath from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The user interface in the image is designed for a crafting system within a video game. Here's a detailed breakdown of its labels and features: Left Panel ...

press X to start

press X to start from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

The user interface (UI) depicted in the image features a playful and colorful aesthetic, suitable for a game environment. Key Elements: 1. Main Action...

lyd sensor offline

lyd sensor offline from Phasmophobia UI screenshot (Norwegian), thumbnail - open to see full size

Phasmophobia

Brukergrensesnittet viser et panel med flere hovedkomponenter. Den øverste delen er merket med "LYD SENSOR", som indikerer at panelet har med lydsensorer å gjør...