clearing an area requirements
Description
The UI features and labels in the provided image are designed to guide the user through the process of clearing an area in the game. Here's a breakdown of the key components:
-
Title Label:
- "Clearing an Area" - This indicates the primary action the user is about to undertake.
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Area Representation:
- A graphical representation of the area to be cleared is shown as a square block, labeled "18x18." This visual helps users understand the size of the area they will be clearing.
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Description:
- A brief text block explains the benefits of clearing the area, emphasizing not just the creation of space but also the potential surprises that may be discovered.
-
Requirements Section:
- This section presents the prerequisites:
- "(1/1) Unlocks at Chief Hall Level 1" - Indicates the need to reach a certain level to unlock this action.
- "(2/1) 1 idle Handyman" - Indicates the necessity for an available handyman to execute the action, with a visual confirmation (checkmark) indicating that it is met.
- This section presents the prerequisites:
-
Action Button:
- A prominent "Clear" button allows users to initiate the clearing process, visually highlighted in blue to draw attention.
- Next to it, a timer ("10s") indicates the duration for clearing the area, providing users with an estimate of the time commitment involved.
Overall, the form of the UI is clean and intuitive, utilizing icons, checkmarks, and descriptive text to ensure users can easily understand the function and requirements for clearing an area effectively.
Software
Viking Rise
Language
English
Created by
Sponsored
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