clearing an area requirements
Description
The UI features and labels in the provided image are designed to guide the user through the process of clearing an area in the game. Here's a breakdown of the key components:
-
Title Label:
- "Clearing an Area" - This indicates the primary action the user is about to undertake.
-
Area Representation:
- A graphical representation of the area to be cleared is shown as a square block, labeled "18x18." This visual helps users understand the size of the area they will be clearing.
-
Description:
- A brief text block explains the benefits of clearing the area, emphasizing not just the creation of space but also the potential surprises that may be discovered.
-
Requirements Section:
- This section presents the prerequisites:
- "(1/1) Unlocks at Chief Hall Level 1" - Indicates the need to reach a certain level to unlock this action.
- "(2/1) 1 idle Handyman" - Indicates the necessity for an available handyman to execute the action, with a visual confirmation (checkmark) indicating that it is met.
- This section presents the prerequisites:
-
Action Button:
- A prominent "Clear" button allows users to initiate the clearing process, visually highlighted in blue to draw attention.
- Next to it, a timer ("10s") indicates the duration for clearing the area, providing users with an estimate of the time commitment involved.
Overall, the form of the UI is clean and intuitive, utilizing icons, checkmarks, and descriptive text to ensure users can easily understand the function and requirements for clearing an area effectively.
Software
Viking Rise
Language
English
Created by
Sponsored
Similar images
Clearing an area requirements
Viking Rise
The UI in the image is designed for a game interface focused on clearing land. Here’s a breakdown of its features and functions: 1. Title Bar: The header l...
new focus actus
Mages of Mystralia
The UI in the picture presents a focused feature set related to spellcasting mechanics in a gaming context. Key components include: 1. Label "New Focus": P...
economy buildings, build cost and how many are built
Viking Rise
The UI layout in the image is structured for an interactive game interface, primarily focusing on managing resources and buildings. UI Labels and Features...
ready not ready ready up, game lobby
Helldivers 2
The user interface (UI) in the image presents a character selection screen, likely for a squadbased game. Here’s a breakdown of the labels and features: 1. ...
advanced wisdom
Heroes of Might and Magic 3: Complete
The user interface (UI) shown in the image represents a levelup screen typical of strategy RPG games, particularly from titles like "Heroes of Might and Magic....
wait for the bus
TOEM
The user interface in the provided image features a simple, monochrome design that focuses on clarity and functionality. 1. Main Question: At the top, the...
hold space to skip cutscene
Risk of Rain 2
The user interface features a clean layout with a focus on key actions. On the right side, two prominent labels are displayed: "Space" and "Skip." The "Space"...
level score - kills, combo, mobility, time bonus, resulting grade
Hotline Miami 2
The user interface features several important elements designed to convey performance metrics and overall progress in a clear manner. The left side lists variou...