you don't have any item of this type

you don't have any item of this type from Viking Rise UI screenshot (English)

Description

The UI presents several key labels and features focused on user navigation and information access. Here's a breakdown of the elements:

  1. Title Bar: The word "ITEM" prominently displays the section of the interface currently being viewed, indicating that the user is likely managing in-game items.

  2. Navigation Menu:

    • Statistics: This label likely serves as an entry point to view accumulated game statistics.
    • Resources: Highlighted in blue, this section shows that it is currently selected. A red circular indicator (with the number "3") suggests that there are three notifications or items of interest related to resources.
    • Speed Up: This option likely allows the user to accelerate certain processes in the game.
    • Buffs: A section possibly providing enhancements or bonuses that can be applied to the player's character or resources.
    • Equipment: This option points toward gear or items that can be equipped.
  3. Main Content Area:

    • The message "You don't have this type of item. Go get some!" clearly communicates an important aspect of gameplay, informing the user that they are lacking a specific resource or item necessary for progression. This text is well-formed and easy to read, effectively guiding user actions.

Overall, the UI strikes a balance between functionality and clarity, utilizing color coding and straightforward terminology to enhance the user experience.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

you don't have enough talent points for this upgrade

you don't have enough talent points for this upgrade from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI in the image appears to be from a game interface, specifically focused on enhancing an "Infantry Attack" feature. Here’s a breakdown of the labels and fu...

random map setup

random map setup from Heroes of Might and Magic 3: Complete UI screenshot (English), thumbnail - open to see full size

Heroes of Might and Magic 3: Complete

The image displays a "Random Map Setup" interface, likely from a strategy or simulation game. Here's a breakdown of its UI labels and features: Layout and...

game settings, display

game settings, display from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The UI in the picture consists of various settings for a game or application, focusing on graphic and audio options. 1. Resolution: Displays the current sc...

abandon quest

abandon quest from Cat Quest UI screenshot (English), thumbnail - open to see full size

Cat Quest

The UI in the picture features a simple, cartoonish design with a warm, inviting color palette. Here's a breakdown of its components: 1. Title Area: At the...

ghost present evidence, horror

ghost present evidence, horror from Phasmophobia UI screenshot (Korean), thumbnail - open to see full size

Phasmophobia

UI에 나타난 라벨과 기능을 살펴보면, 목록 형태로 구성되어 있어 각각의 항목을 체크할 수 있는 체크박스가 있습니다. 이 디자인은 사용자가 선택지를 쉽게 확인하고 선택...

deactivate building

deactivate building from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The UI features a clear label titled "DEACTIVATE," which indicates its primary function—stopping an active production building. Accompanying this are instructio...

complete 1000 trips to unlock challenges

complete 1000 trips to unlock challenges from Mini Motorways UI screenshot (English), thumbnail - open to see full size

Mini Motorways

The UI features a cardbased layout, prominently displaying a locked padlock icon in the center, indicating that the challenges are currently unavailable. At th...

talk with NPCs

talk with NPCs from Fallout London UI screenshot (English), thumbnail - open to see full size

Fallout London

The user interface (UI) in the picture consists of several key elements, each serving specific functions within the game's user experience. 1. Character Name...