you don't have enough talent points for this upgrade
Description
The UI in the image appears to be from a game interface, specifically focused on enhancing an "Infantry Attack" feature. Here’s a breakdown of the labels and functionalities:
-
Header:
- Label: "Infantry Attack" - Indicates the feature being upgraded.
- Level Display: "Lv. 1/5" - Shows the current level of the upgrade and the maximum achievable level.
-
Description Section:
- Text: "Increases deployed Infantry’s Attack by 0.25 %" - Describes the effect of the upgrade, indicating a quantitative improvement in attack strength for infantry units.
-
Effect Preview:
- Change Indicator: The arrow pointing to "0.5 %" suggests a potential future increase in attack power, possibly if the user levels up the ability further.
-
Upgrade Status:
- Message: "You don't have enough Talent Points" - This alert signals the user that they cannot upgrade due to insufficient resources (Talent Points).
-
Action Button:
- Label: "Go to Upgrade" - This button likely navigates the player to a section where they can earn or manage Talent Points, facilitating the upgrade process.
Form Aspects:
- Color Scheme: Utilizes contrasting colors (blue for action, red for alerts) to guide user attention appropriately.
- Layout: Clear and structured, making it easy to read and understand the functionalities.
- Icons/Graphics: The use of an icon next to the title may serve to enhance recognition and thematic relevance.
Overall, the UI effectively communicates the necessary information for users to engage with and understand the upgrade mechanics while indicating what is needed for progression.
Software
Viking Rise
Language
English
Created by
Sponsored
Similar images
you don't have any item of this type
Viking Rise
The UI presents several key labels and features focused on user navigation and information access. Here's a breakdown of the elements: 1. Title Bar: The wo...
mod manager: subscribe, unsubsribe, change mod priority
Age of Empires 2 Definitive Edition
The interface displays a series of buttons designed for user actions. 1. Back This button allows users to return to the previous screen, typically a nav...
movement explained
Into the Breach
The UI label in the picture is titled "Movement," which serves a clear functional purpose by providing information about the movement range of a Mech in the gam...
sleep until morning, yes or no
Spiritfarer: Farewell Edition
The UI features a circular prompt that asks, "Sleep until morning?" This question indicates a decision point in the game, likely related to time progression or...
nastavení účtu motiv den noc
Inoreader
Rozhraní v obrázku je návrhem uživatelského rozhraní, které nabízí různé automatické funkce a možnosti nastavení. Hlavní funkce a štítky: 1. Automatické...
deathmatch
Bulanci
The user interface (UI) in the provided image features a game configuration screen designed for setting up a multiplayer game. Here’s a breakdown of the element...
start game or load game, delete save, game progression
Spiritfarer: Farewell Edition
The interface presents a "Start Game" menu prominently at the top, styled with a decorative golden font, conveying a sense of adventure or fantasy. Below the ti...
Chapter 2
Viking Rise
The user interface (UI) in the image appears to be a resource management panel from a game, specifically related to "Chapter 2." Here’s a breakdown of the label...