you don't have enough talent points for this upgrade
Description
The UI in the image appears to be from a game interface, specifically focused on enhancing an "Infantry Attack" feature. Here’s a breakdown of the labels and functionalities:
-
Header:
- Label: "Infantry Attack" - Indicates the feature being upgraded.
- Level Display: "Lv. 1/5" - Shows the current level of the upgrade and the maximum achievable level.
-
Description Section:
- Text: "Increases deployed Infantry’s Attack by 0.25 %" - Describes the effect of the upgrade, indicating a quantitative improvement in attack strength for infantry units.
-
Effect Preview:
- Change Indicator: The arrow pointing to "0.5 %" suggests a potential future increase in attack power, possibly if the user levels up the ability further.
-
Upgrade Status:
- Message: "You don't have enough Talent Points" - This alert signals the user that they cannot upgrade due to insufficient resources (Talent Points).
-
Action Button:
- Label: "Go to Upgrade" - This button likely navigates the player to a section where they can earn or manage Talent Points, facilitating the upgrade process.
Form Aspects:
- Color Scheme: Utilizes contrasting colors (blue for action, red for alerts) to guide user attention appropriately.
- Layout: Clear and structured, making it easy to read and understand the functionalities.
- Icons/Graphics: The use of an icon next to the title may serve to enhance recognition and thematic relevance.
Overall, the UI effectively communicates the necessary information for users to engage with and understand the upgrade mechanics while indicating what is needed for progression.
Software
Viking Rise
Language
English
Created by
Sponsored
Similar images
you don't have any item of this type
Viking Rise
The UI presents several key labels and features focused on user navigation and information access. Here's a breakdown of the elements: 1. Title Bar: The wo...
pay to unlock, survive to unlock
20 Minutes Till Dawn
The image features a UI layout typical of a game menu, focusing on unlocking various levels or challenges. Here’s a breakdown of the labels and features: 1. ...
gameplay settings (vibration, aim assist, god mode..)
Hades II Early Access
The user interface (UI) features a clean layout with a dark background, promoting readability and focus on functionality. Each label is presented in a clear, bo...
Brad's profile
LISA: The Painful - Definitive Edition
The user interface (UI) in the picture is designed with a retro aesthetic, utilizing a dark background with brightly colored text and indicators. Here's a break...
move, place building, swap building, salvage building
Spiritfarer: Farewell Edition
The UI features a grid overlay, which helps in aligning objects for placement and modification. The highlighted green area indicates the selected zone for inter...
main (master) volume, music volume, ambience volume..
Hades II Early Access
The user interface features a series of horizontal sliders corresponding to different sound settings, each labeled clearly for ease of understanding. 1. Mai...
you've entered battle, victory report: wounded troops, dead units
Viking Rise
The user interface (UI) in the picture presents a battle summary related to a game, focusing on victories against an opponent named "Niflung Offense." Key...
controls options
Blasphemous
The UI features a dark, stylized background that complements the game's aesthetic. At the top, a "CONTROLS" label clearly indicates the section, utilizing a bol...