controls options

controls options from Blasphemous UI screenshot (English)

Description

The UI features a dark, stylized background that complements the game's aesthetic. At the top, a "CONTROLS" label clearly indicates the section, utilizing a bold font that fits the overall theme. Below this header, several options are listed, each representing a different control function:

  1. Prayer - A function likely related to in-game actions, perhaps for healing or special abilities.
  2. Inventory - Access to the player's items and gear.
  3. Map - Navigation feature to view the game world.
  4. Movement Controls - These are presented as "Move Camera Up," "Move Camera Down," "Move Camera Right," and "Move Camera Left," indicating directional camera controls with corresponding keybinds.
  5. Highlighted Item - "Move Camera Left" is emphasized in yellow, suggesting it is currently selected or a focus for adjustment.

At the bottom, two interactive buttons appear: "Edit" allows for modifications to the key bindings, while "Restore Controls" provides an option to reset to default settings. The "Save And Exit" button, subtly indicated by "ESC," ensures user-friendly navigation out of the menu.

The overall layout balances functionality with an artistic form, utilizing a gothic style that matches the game's ambiance. Each section is neatly organized and easy to read, enhancing usability.

Software

Blasphemous

Language

English

Created by

M S's profile picture thumbnail M S

Tags

Sponsored

Similar images

camera controls

camera controls from Phasmophobia UI screenshot (English), thumbnail - open to see full size

Phasmophobia

The UI features a clean and functional design with a simple layout that prioritizes usability. 1. CAM Label: Indicates the current mode or feature being a...

settings: display, sound and controls (mouse sensitivity etc)

settings: display, sound and controls (mouse sensitivity etc) from Getting Over It with Bennett Foddy UI screenshot (English), thumbnail - open to see full size

Getting Over It with Bennett Foddy

The image displays a settings interface for a software application or game, designed with a clean and organized layout. Labels and Features: 1. Title "...

overworld controls settings

overworld controls settings from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The user interface (UI) in the image features an options menu with several labeled settings for gameplay customization. 1. Title Label: At the top, "OPTIO...

in-game controls, attack

in-game controls, attack from Valheim UI screenshot (English), thumbnail - open to see full size

Valheim

The UI labels displayed in the image serve to instruct users on the controls for a gaming interface. The labels are organized vertically, emphasizing clarity an...

photo mode controls settings

photo mode controls settings from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The UI in the image showcases an options menu for a game, specifically designed for photomode settings. Here’s a breakdown of its features and their functions:...

in-game menu, gamepad controls, jump, glide, interact, open

in-game menu, gamepad controls, jump, glide, interact, open from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI presents a list of controls alongside corresponding button icons, organized for clarity. Directional Movement: "Move Left," "Move Right," "Move Up...

controls menu

controls menu from Panicore UI screenshot (English), thumbnail - open to see full size

Panicore

The UI in the picture features a settings menu primarily for controller and camera controls in a gaming context. Sections and Features 1. Controller Se...

in-game controls, flashlight, other tools

in-game controls, flashlight, other tools from Outer Wilds UI screenshot (English), thumbnail - open to see full size

Outer Wilds

The image features a user interface (UI) displaying various gameplay controls and actions, typically found in a video game menu. Here's a breakdown of the UI la...