controls for up to 4 players

controls for up to 4 players from Bulanci UI screenshot (English)

Description

The user interface (UI) features a clean layout for configuring keyboard controls for up to four players.

Layout and Features:

  1. Player Sections: Each player has a designated area displaying their keyboard layout and control mapping. This is presented in a horizontal format, allowing easy comparison and switching between players.

  2. Keyboard Display: Below the player sections, a stylized keyboard is shown. Key functions from each player's control scheme are highlighted, making it clear which keys correspond to specific actions.

  3. Control Mapping:

    • Movement (e.g., Arrow Keys, WASD, etc.): Each player uses a different set of keys for moving their character.
    • Action Keys (e.g., Fire, Switch Weapon, Interaction): These are clearly labeled and differentiate actions according to the player's layout.
    • Pause Menu: Each layout includes a key (usually Esc) that allows players to pause the game.
  4. Navigation Arrows: Arrows next to "Keyboard" and "Layout" labels enable users to cycle through available keyboard layouts, promoting flexibility.

  5. Functionality Buttons:

    • Edit Button: Allows users to customize their key assignments, increasing user control.
    • Back and OK Buttons: Provide navigation options, ensuring usability to cancel or confirm changes made.
  6. Visual Design: The darker background contrasts with the keyboard and button colors (often gold and blue), enhancing readability and focus on the key functionalities.

In summary, the interface combines clear labeling, functional grouping of controls, and intuitive navigation options to facilitate easy configuration of player controls in a gaming context.

Software

Bulanci

Language

English

Created by

M S's profile picture thumbnail M S

Tags

Sponsored

Similar images

controls menu

controls menu from Panicore UI screenshot (English), thumbnail - open to see full size

Panicore

The UI in the picture features a settings menu primarily for controller and camera controls in a gaming context. Sections and Features 1. Controller Se...

spiritfarer map controls - set waypoints and confirm travel

spiritfarer map controls - set waypoints and confirm travel from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI presents a map interface with several functional features, indicated by labels and buttons at the bottom. 1. Coordinates Display: The top left show...

gamepad controls

gamepad controls from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The UI from "The Last Stand: Aftermath" presents a controller settings menu, emphasizing the relationship between button functions and gameplay. Key Featu...

controls settings aim throw spear, jump, grab objects

controls settings aim throw spear, jump, grab objects from Out of Line UI screenshot (English), thumbnail - open to see full size

Out of Line

The UI features a clean, dark background that enhances readability. At the top, the label "CONTROLS" stands out in an orange font, emphasizing the section's foc...

controls, swap island, move, pan, zoom

controls, swap island, move, pan, zoom from Snakebird UI screenshot (English), thumbnail - open to see full size

Snakebird

The user interface (UI) in the picture appears to be a control scheme setup, likely for a game. Here’s a breakdown of the labels and features: Functionalit...

controls options

controls options from Blasphemous UI screenshot (English), thumbnail - open to see full size

Blasphemous

The UI features a dark, stylized background that complements the game's aesthetic. At the top, a "CONTROLS" label clearly indicates the section, utilizing a bol...

game controls settings

game controls settings from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The UI features prominent labels with bold, colorful fonts, giving a retro aesthetic that enhances visual appeal. Each label signifies a specific function: 1....

campaign story: skip story, next slide button, controls

campaign story: skip story, next slide button, controls from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The interface presents a semitransparent overlay with a detailed illustration of a character on an aged parchment background. This setup emphasizes the narrati...