quit to menu? progress will be saved
Description
The UI features a dark, atmospheric background with soft, ethereal elements, enhancing the immersive experience. At the center is the primary prompt:
- Quit to Menu?: This is the main question, clearly stated in a bold, white font, indicating the action being contemplated by the player.
Directly below, there is a reassuring message:
- Progress will be saved: This supports the main prompt by providing essential information about the implications of the action, summarized concisely in a smaller font.
Two buttons are presented directly below the message:
-
YES: This button is prominently displayed, encouraging the player to confirm their choice. It is likely styled to stand out, possibly with a distinctive color or shape to catch the user's eye.
-
NO: This offers the player a chance to cancel the action. Its design may mirror that of the "YES" button, ensuring a consistent look, but it often employs a more subdued color to indicate caution or a different significance.
Overall, the layout is symmetrical, contributing to a balanced aesthetic, and the decorative elements suggest a whimsical or fantasy theme, aligning with the game's atmosphere.
Software
Hollow Knight
Language
English
Created by
Sponsored
Similar images
exit/quit the game
Panicore
The UI in the picture features a modal dialog designed for confirming the exit of a game. Labels and Features: 1. Title ("EXIT GAME"): Function...
critical mission failure, resume last save or quit
Mass Effect 1
The user interface features a stark black background that emphasizes the text and buttons in a clear and concise manner. At the top, a large, bold heading reads...
really quit? progress last saved 2 minutes ago dialog
Hades II Early Access
The UI features a dark, decorative background that sets a thematic tone, likely reflective of a fantasy or adventure genre. The central message, "Really Quit?",...
quit to desktop
Fallout London
The UI presents a confirmation dialog with the label "Quit to desktop?" positioned prominently at the top. This indicates the action the user is considering. Be...
in-game pause (continue, give up, or quit)
Hades II Early Access
The interface displays a pause menu framed by an ornate, decorative border, suggesting a thematic design. At the top center, the word "PAUSED" is prominently fe...
resume, settings, quit to menu, quit to desktop
Risk of Rain 2
The user interface features several clearly labeled buttons, each serving a distinct function. 1. Resume: This button allows users to continue their curre...
in-game menu quit, super-quit, respawn, options and settings
Grounded
The UI presents a structured menu labeled "MENU," positioned prominently at the top. Directly beneath this label is the timer displaying elapsed time (00:24) al...
are you sure you want to quit the scenario editor?
Age of Empires 2 Definitive Edition
The UI displays a confirmation dialog designed to prevent accidental actions within a scenario editor. It features a clear, prominent message asking, "Are you s...