in-game menu quit, super-quit, respawn, options and settings

in-game menu quit, super-quit, respawn, options and settings from Grounded UI screenshot (English)

Description

The UI presents a structured menu labeled "MENU," positioned prominently at the top. Directly beneath this label is the timer displaying elapsed time (00:24) alongside a "PING" indicator with three graphical bars, suggesting network status.

The menu options are organized vertically with clear, function-oriented labels:

  1. Resume: Restores the game state, allowing players to continue.
  2. Survival Guide: Likely an instructional feature, identifiable by an icon depicting a game controller, aiding players in understanding gameplay mechanics.
  3. Options: Commonly a settings menu for audio, controls, or graphics adjustments.
  4. Game Settings: Similar to options but may encompass more detailed settings specific to the current game session.
  5. Player List: Displays participants in the current game, fostering social interaction.
  6. Give Up: Provides an exit option for players wishing to abandon the current challenge.
  7. Game Repair: Suggests a function related to fixing or resetting aspects of the game.
  8. Quit: Exits the menu and returns to the main interface or desktop.
  9. Superquit: Implies a more forceful exit option, potentially terminating the game entirely.

At the bottom, there is a label “OBJECT LIMIT” accompanied by a visual indicator, possibly showing the current count of in-game objects or a cap on resources.

The color scheme is a palette of greens against a dark background, maintaining a cohesive aesthetic and ensuring legibility. The buttons exhibit a rectangular shape with rounded edges, offering a modern and user-friendly appearance.

Software

Grounded

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

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