in-game menu quit, super-quit, respawn, options and settings

Description
The UI presents a structured menu labeled "MENU," positioned prominently at the top. Directly beneath this label is the timer displaying elapsed time (00:24) alongside a "PING" indicator with three graphical bars, suggesting network status.
The menu options are organized vertically with clear, function-oriented labels:
- Resume: Restores the game state, allowing players to continue.
- Survival Guide: Likely an instructional feature, identifiable by an icon depicting a game controller, aiding players in understanding gameplay mechanics.
- Options: Commonly a settings menu for audio, controls, or graphics adjustments.
- Game Settings: Similar to options but may encompass more detailed settings specific to the current game session.
- Player List: Displays participants in the current game, fostering social interaction.
- Give Up: Provides an exit option for players wishing to abandon the current challenge.
- Game Repair: Suggests a function related to fixing or resetting aspects of the game.
- Quit: Exits the menu and returns to the main interface or desktop.
- Superquit: Implies a more forceful exit option, potentially terminating the game entirely.
At the bottom, there is a label “OBJECT LIMIT” accompanied by a visual indicator, possibly showing the current count of in-game objects or a cap on resources.
The color scheme is a palette of greens against a dark background, maintaining a cohesive aesthetic and ensuring legibility. The buttons exhibit a rectangular shape with rounded edges, offering a modern and user-friendly appearance.
Software
Grounded
Language
English
Created by
Sponsored
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