in-game menu, option when stuck
Description
The user interface (UI) in the picture is designed with a clear and playful aesthetic, featuring a black-and-white style that hints at a cartoonish graphics approach. The main label at the top reads "SYSTEM," indicating that this menu handles system-related functions for the game.
UI Labels and Features:
-
Save: This option allows players to save their current game state, ensuring progress can be resumed later.
-
HELP! I CAN'T MOVE!: This prominent label appears styled with a playful design, potentially serving as a call for in-game assistance or a comedic element. It suggests a feature that either provides help for stuck scenarios or serves as a humorous gameplay mechanic.
-
Options: This feature typically allows players to adjust game settings, including graphics, sound, and controls.
-
Achievements: This section likely displays the player's accomplishments within the game, rewarding players for reaching specific goals or milestones.
-
Save & Quit: This function enables players to save their progress and exit the game, combining both actions for convenience.
-
Return to Title Screen: This option allows players to backtrack to the main menu, possibly to start a new game or select different options.
Form:
The UI elements are presented in a vertically organized layout with a friendly font style, enhancing the overall playful theme. Each button is clearly labeled, allowing for easy navigation. The consistent use of borders around key options helps users identify interactive areas at a glance.
Overall, the design effectively combines functionality with a light-hearted aesthetic, creating an engaging user experience.
Software
TOEM
Language
English
Created by
Tags
Sponsored
Similar images
in-game menu, gamepad controls, jump, glide, interact, open
Spiritfarer: Farewell Edition
The UI presents a list of controls alongside corresponding button icons, organized for clarity. Directional Movement: "Move Left," "Move Right," "Move Up...
in-game menu, request a feature, encyclopedia
Against the Storm
The UI features a dark background with ornate framing that suggests a fantasy theme, likely complementing the game's aesthetic. 1. Continue: This label in...
in-game control hints, toggle auto aim
20 Minutes Till Dawn
The user interface (UI) labels in the image provide essential controls for gameplay. Each label indicates a specific action associated with keyboard and mouse i...
in-game controls, attack
Valheim
The UI labels displayed in the image serve to instruct users on the controls for a gaming interface. The labels are organized vertically, emphasizing clarity an...
in-game options
Diablo I
The image features a user interface related to audio and display settings, likely from a video game. Here’s a breakdown of the UI labels and features focusing o...
in-game pause menu
Red Dead Redemption 2
The user interface (UI) in the picture features a vertical list of labels that serve various functions within a game. 1. MAP: This label likely provides a...
in-game pause menu
XCOM 2
The image presents a pause menu typically found in video games, characterized by a clean, minimalistic design. The UI features a prominent header labeled "PAUSE...
in-game pause (continue, give up, or quit)
Hades II Early Access
The interface displays a pause menu framed by an ornate, decorative border, suggesting a thematic design. At the top center, the word "PAUSED" is prominently fe...