you must be resting on a bench to equip a charm
Description
The image displays a user interface (UI) related to equipping charms in a game.
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Main Icon: At the center, there is an icon resembling a stylized character seated on a bench, which likely serves as the point of interaction for accessing charm-related functionalities.
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Text Instruction: Below the icon, a text label reads, "To equip a charm, open the CHARMS menu while resting at a bench." This clearly communicates the action required to equip charms, emphasizing usability through straightforward guidance.
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Charm Symbols: Surrounding the main icon are various symbols representing different charms. Each charm symbol appears distinct, utilizing various geometric shapes and designs, indicating their unique functions or effects within gameplay.
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Cost Indicator: On the right, a "Cost" section indicates a potential resource cost associated with equipping charms, suggesting a strategic element to the gameplay where players must manage limited resources.
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Description Area: To the right of the charm icons, brief descriptions are provided for each charm, detailing their benefits or functions. The text is concise, aiming for clarity and quick reference during gameplay.
The overall form of the UI is dark and atmospheric, aligning with a game aesthetic, suggesting a blend of visuals that is both engaging and functional for the user experience.
Software
Hollow Knight
Language
English
Created by
Sponsored
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