sleep until morning, yes or no

Description
The UI features a circular prompt that asks, "Sleep until morning?" This question indicates a decision point in the game, likely related to time progression or character actions.
At the bottom of the prompt, there are two options displayed as circular buttons, labeled "Yes" and an alternative option. The “Yes” button is brighter, suggesting it is the primary choice, while the alternative is less emphasized, possibly indicating it's a secondary or less preferred action.
The design incorporates a smooth, rounded interface with a soft color palette that complements the animated art style of the game. The font is clear and legible, enhancing user readability. The overall aesthetic is playful, aligning with the whimsical nature of many games. The surrounding visuals, including the character and background, add context to the narrative without overwhelming the decision at hand.
Software
Spiritfarer: Farewell Edition
Language
English
Created by
Sponsored
Similar images
skip intro - yes or no?

Hotline Miami 2
The interface features a retrostyle design with a vibrant red background, complemented by a city silhouette at the bottom. At the top, the text "Skip Intro?" i...
stop browsing footage? yes or no

Inscryption
The UI features a dialog box with a prominent question: "STOP BROWSING FOOTAGE?" This text is centered and displayed in a bold, uppercase format, enhancing read...
bind or unbind key for "swim down" action

Grounded
The user interface features two primary buttons labeled "BIND" and "UNBIND," both associated with the action of "SWIM DOWN." BIND Button: This button is...
tristram blacksmith's shop

Diablo I
The UI of this blacksmith's shop features a structured layout that guides the player through various interactions. 1. Title Area: At the top, there is a w...
next batch of workers in 0 minutes

Viking Rise
The user interface (UI) displayed in the picture features three main sections each with distinct functionalities and visual elements: 1. Recruitment: ...
loading, moving to next place

Phasmophobia
UI 요소는 "이동하는 중..."이라는 텍스트로 구성되어 있습니다. 이는 사용자가 무엇인가를 이동 중임을 나타내는 알림 메시지입니다. 기능: 이 메시지는 사용자에...
inventory

The Last Stand: Aftermath
The UI you're looking at appears to be part of a game's inventory system. Here’s a breakdown of the labels and features based on functionality: 1. Header Lab...
gameplay settings

The Last Stand: Aftermath
The user interface (UI) in the image is designed for configuring settings in the game "The Last Stand: Aftermath." Here are the key elements and their functions...