economy buildings, build cost and how many are built

economy buildings, build cost and how many are built from Viking Rise UI screenshot (English)

Description

The UI layout in the image is structured for an interactive game interface, primarily focusing on managing resources and buildings.

UI Labels and Features:

  1. Economy Section:

    • Label: "Economy"
    • Function: This indicates the category for economic management resources.
    • Icon: A coin or currency symbol suggesting resource management.
  2. Clan Camp:

    • Description: "A place for people to live."
    • Function: This building serves as the starting point for player characters, likely allowing for player interactions and community building.
    • Statistics:
      • Cost: 200 resources (shown as icons).
      • Time to Build: 5 seconds.
      • Status: "Constructed 0/1" indicating that the player has not yet built this structure.
    • Visual Form: The camp is represented by a small, dilapidated shelter, giving the impression of a makeshift community.
  3. Academy:

    • Function: Used to research new technologies, enhancing game mechanics or strategies.
    • Unlock Requirement: The player's Chief’s Hall must be upgraded to Level 3 to access this building.
    • Visual Form: A structured building indicating study and development.
  4. Hall of Valor:

    • Function: This building allows players to summon elite heroes, likely critical for gameplay progression or battles.
    • Unlock Requirement: Requires upgrading the Chief’s Hall to Level 4.
    • Visual Form: A more fortified structure, suggesting importance and strength.
  5. Warehouse:

    • Function: Protects city resources from raids, emphasizing defense and resource management.
    • Unlock Requirement: Requires an upgrade to the Chief’s Hall at Level 4.
    • Visual Form: Displays a robust, fortified design.
  6. Smithy:

    • Function: A crafting area for creating equipment necessary for heroes, indicating a focus on gear and enhancement.
    • Unlock Requirement: The Chief’s Hall needs to reach Level 16 to gain access.
    • Visual Form: Depicted as a workshop with tools, representing craftsmanship.

General Design Elements:

  • Layout: The UI is organized horizontally, allowing quick access to different buildings.
  • Color Scheme: Muted colors with clear contrast for structure names and descriptions enhance readability.
  • Use of Icons: Each structure is paired with a representative icon, aiding in quick identification and functional association.

Overall, the UI effectively combines functionality with an appealing visual form, facilitating resource management in a gaming context.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

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