economy buildings, build cost and how many are built

economy buildings, build cost and how many are built from Viking Rise UI screenshot (English)

Description

The UI layout in the image is structured for an interactive game interface, primarily focusing on managing resources and buildings.

UI Labels and Features:

  1. Economy Section:

    • Label: "Economy"
    • Function: This indicates the category for economic management resources.
    • Icon: A coin or currency symbol suggesting resource management.
  2. Clan Camp:

    • Description: "A place for people to live."
    • Function: This building serves as the starting point for player characters, likely allowing for player interactions and community building.
    • Statistics:
      • Cost: 200 resources (shown as icons).
      • Time to Build: 5 seconds.
      • Status: "Constructed 0/1" indicating that the player has not yet built this structure.
    • Visual Form: The camp is represented by a small, dilapidated shelter, giving the impression of a makeshift community.
  3. Academy:

    • Function: Used to research new technologies, enhancing game mechanics or strategies.
    • Unlock Requirement: The player's Chief’s Hall must be upgraded to Level 3 to access this building.
    • Visual Form: A structured building indicating study and development.
  4. Hall of Valor:

    • Function: This building allows players to summon elite heroes, likely critical for gameplay progression or battles.
    • Unlock Requirement: Requires upgrading the Chief’s Hall to Level 4.
    • Visual Form: A more fortified structure, suggesting importance and strength.
  5. Warehouse:

    • Function: Protects city resources from raids, emphasizing defense and resource management.
    • Unlock Requirement: Requires an upgrade to the Chief’s Hall at Level 4.
    • Visual Form: Displays a robust, fortified design.
  6. Smithy:

    • Function: A crafting area for creating equipment necessary for heroes, indicating a focus on gear and enhancement.
    • Unlock Requirement: The Chief’s Hall needs to reach Level 16 to gain access.
    • Visual Form: Depicted as a workshop with tools, representing craftsmanship.

General Design Elements:

  • Layout: The UI is organized horizontally, allowing quick access to different buildings.
  • Color Scheme: Muted colors with clear contrast for structure names and descriptions enhance readability.
  • Use of Icons: Each structure is paired with a representative icon, aiding in quick identification and functional association.

Overall, the UI effectively combines functionality with an appealing visual form, facilitating resource management in a gaming context.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

gameplay options, toggle crouch, difficulty, tik tok friendly mode

gameplay options, toggle crouch, difficulty, tik tok friendly mode from Panicore UI screenshot (English), thumbnail - open to see full size

Panicore

The UI in the picture features a settings menu primarily for gameplay options with specific categories related to game functionality. Here's a breakdown of the...

in-game control hints, toggle auto aim

in-game control hints, toggle auto aim from 20 Minutes Till Dawn UI screenshot (English), thumbnail - open to see full size

20 Minutes Till Dawn

The user interface (UI) labels in the image provide essential controls for gameplay. Each label indicates a specific action associated with keyboard and mouse i...

ghost types in Korean

ghost types in Korean from Phasmophobia UI screenshot (Korean), thumbnail - open to see full size

Phasmophobia

주어진 그림에서는 여러 UI 레이블과 그 기능이 나열되어 있습니다. 각 레이블은 특정한 기능이나 요소를 나타내며, 사용자가 선택할 수 있는 다양한 옵션들을 제공합니다....

it's too dark to navigate, it will be possible again at dawn

it's too dark to navigate, it will be possible again at dawn from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI features a prominent text box at the bottom, which conveys a message indicating that navigation is currently hindered due to darkness. The message reads,...

tento krucifix zastavil útok

tento krucifix zastavil útok from Phasmophobia UI screenshot (Czech), thumbnail - open to see full size

Phasmophobia

V uživatelském rozhraní (UI) obrázku můžeme vidět jednoduchý a funkční design. Hlavním prvkem je žlutý papírek se psaným textem, který říká: "Tento krucifix zas...

starting new game, creating a knight character

starting new game, creating a knight character from Might and Magic 8: Day of the Destroyer UI screenshot (English), thumbnail - open to see full size

Might and Magic 8: Day of the Destroyer

The UI for the character creation in "Might & Magic VIII" features a structured layout that balances form and function. Main Sections: 1. Title Bar:...

next button

next button from Run Legends UI screenshot (English), thumbnail - open to see full size

Run Legends

The UI component shown in the image features a large, brightly colored button labeled "NEXT." Function: Primary Action: The label indicates that pre...

easy

easy from Maid of Sker UI screenshot (English), thumbnail - open to see full size

Maid of Sker

The user interface (UI) in the image presents a level selection screen, typically found in video games. Here’s a breakdown of its features and labels: 1. Dif...