deliver orders menu, locked orders

Description
The user interface displays a panel titled "ORDERS" on the left, housing key information about a mission labeled "WOODCUTTERS' CAMPS."
Features and Labels:
-
Objective Section:
- Displays current task progress with icons indicating requirements (e.g., 0 out of 2 and 0 out of 10). These visual elements help users quickly assess what is needed to complete the objective.
-
Rewards Section:
- Lists potential rewards in the form of icons and numerical values, such as a number (3) and a percentage boost (+35%). This motivates users by illustrating benefits gained from successful task completion.
-
Deliver Button:
- A prominent button at the bottom labeled "DELIVER" is used to finalize the order or complete the current objectives. Its design likely stands out to draw user attention and facilitate action.
-
Locked Panels:
- Three panels marked "LOCKED" indicate additional orders or missions that are currently unavailable. This visual distinction suggests future unlockable content, creating anticipation for the user.
-
Trading Post Button:
- Located in the upper right corner, this button offers access to a different feature or section, potentially related to trading or inventory management.
The layout is structured to guide the user’s focus toward completing tasks, understanding objectives, and recognizing rewards, while maintaining an appealing and functional aesthetic.
Software
Against the Storm
Language
English
Created by
Sponsored
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