upgrade chief's hall, march queue and build might
Description
The user interface (UI) in the image showcases key features and labels designed for managing the "Chief's Hall" in a strategy game.
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Header Section:
- Level Indicator: Displays "LEVEL 1 CHIEF'S HALL," signifying the current upgrade tier and the structure being interacted with.
- Next Level Arrow: An arrow points towards "Level 2," indicating potential for upgrade and progression.
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Resource Display:
- March Queue: Shows "March Queue" with a value of "1," indicating the number of ongoing troop movements or actions.
- Might: Lists "Might" with a value of "10 + 20," which likely represents a power or strength metric. The description could suggest an increase or bonus.
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Resource Costs:
- Two icons represent resources needed for an action or upgrade:
- A meat icon labeled "1.8K," indicating a need for that specific resource amount.
- A wood icon also labeled "1.8K," implying another resource requirement.
- Two icons represent resources needed for an action or upgrade:
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Action Button:
- Go Button: Prominently displayed, this button is labeled "Go" and is likely intended to initiate an action, such as upgrading or moving to the specified location, which refers to the "Level 1 Infantry Barracks."
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Background Visual:
- The background features a detailed illustration of the Chief's Hall, adding aesthetic appeal and context to the UI.
Overall, the UI effectively balances functional elements and visual components, presenting the information clearly while maintaining a thematic design.
Software
Viking Rise
Language
English
Created by
Sponsored
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