go back or refresh list

go back or refresh list from Grounded UI screenshot (English)

Description

The user interface features three distinct buttons with specific functions.

  1. Esc: This button serves as a shortcut for escaping or closing the current view or operation. It is typically located at the top left, indicating its priority for quick exits.

  2. BACK: Positioned next to the Esc button, this label suggests that its function is to navigate the user to the previous screen or context within the application.

  3. R (REFRESH): This button, displaying both the letter "R" and the word "REFRESH," allows users to reload or refresh the current page or content. It's visually prominent, likely emphasizing its utility in updating information or resetting the view.

The buttons all share a consistent design style, likely using a solid color palette that conveys a clean, modern aesthetic while ensuring clarity in function. Each button is labeled clearly, facilitating easy navigation.

Software

Grounded

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

video settings, apply or go back

video settings, apply or go back from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface displays a "Video" settings menu, organized clearly with labels that denote various options for video configuration: Screen Mode: This opti...

ready to start game or go back

ready to start game or go back from Risk of Rain 2 UI screenshot (English), thumbnail - open to see full size

Risk of Rain 2

The UI features two primary buttons: "Ready" and "Back." The "Ready" button is prominently displayed in a vibrant green, suggesting its importance in initiati...

accept or go back in character creation

accept or go back in character creation from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The UI features a central navigation element depicted as a plus sign, indicating a control scheme that relies on directional inputs. The labels “Accept” and “Ba...

you got the Miho Tono Type A card

you got the Miho Tono Type A card from Yakuza 0 UI screenshot (English), thumbnail - open to see full size

Yakuza 0

The user interface (UI) in the image features a card display along with a textual notification. UI Labels and Features: 1. Card Display: Image...

some time ago... (flashback scene, sepia tones)

some time ago... (flashback scene, sepia tones) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The image features a stylized interface with a prominent narrative element at the top, displaying the text "SOME TIME AGO..." in a large, bold font. This create...

(boon info screen) pin a boon or choose next or previous category of upgrades

(boon info screen) pin a boon or choose next or previous category of upgrades from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI presents several functional labels organized horizontally, with each labeled button corresponding to a specific action: 1. PIN (A): This button like...

you got backpack

you got backpack from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The user interface (UI) in the image primarily focuses on celebrating the acquisition of a new item, the "BACKPACK." Key Features: 1. Main Message:...

go to chapter selection

go to chapter selection from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Go To Chapter Select: Main action label indicating navigation to a chapter selection menu. Arrow Icon: Indicates that the label is interactive, sugg...