go back or refresh list

go back or refresh list from Grounded UI screenshot (English)

Description

The user interface features three distinct buttons with specific functions.

  1. Esc: This button serves as a shortcut for escaping or closing the current view or operation. It is typically located at the top left, indicating its priority for quick exits.

  2. BACK: Positioned next to the Esc button, this label suggests that its function is to navigate the user to the previous screen or context within the application.

  3. R (REFRESH): This button, displaying both the letter "R" and the word "REFRESH," allows users to reload or refresh the current page or content. It's visually prominent, likely emphasizing its utility in updating information or resetting the view.

The buttons all share a consistent design style, likely using a solid color palette that conveys a clean, modern aesthetic while ensuring clarity in function. Each button is labeled clearly, facilitating easy navigation.

Software

Grounded

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

video settings, apply or go back

video settings, apply or go back from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The interface displays a "Video" settings menu, organized clearly with labels that denote various options for video configuration: Screen Mode: This opti...

ready to start game or go back

ready to start game or go back from Risk of Rain 2 UI screenshot (English), thumbnail - open to see full size

Risk of Rain 2

The UI features two primary buttons: "Ready" and "Back." The "Ready" button is prominently displayed in a vibrant green, suggesting its importance in initiati...

accept or go back in character creation

accept or go back in character creation from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The UI features a central navigation element depicted as a plus sign, indicating a control scheme that relies on directional inputs. The labels “Accept” and “Ba...

military buildings category: barracks

military buildings category: barracks from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the image is organized into distinct sections that facilitate gameplay decisions related to military construction. Here's a breakdown...

cursed to golf course

cursed to golf course from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

The user interface (UI) in the picture features several key elements that enhance user interaction and navigation: 1. Main Title "CURSED TO GOLF": This p...

aluminium ore can be found, aluminium dragon

aluminium ore can be found, aluminium dragon from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The user interface features a prominent label at the top reading "Aluminium Dragon," which likely serves as a title or category header. This label uses a styliz...

settings screen categories (audio, video, gameplay..)

settings screen categories (audio, video, gameplay..) from Risk of Rain 2 UI screenshot (English), thumbnail - open to see full size

Risk of Rain 2

The UI presents a horizontal layout featuring six distinct labels: "GAMEPLAY," "KEYBOARD + MOUSE," "CONTROLLER," "AUDIO," "VIDEO," and "GRAPHICS." Each label is...

area cleared, go to the next one

area cleared, go to the next one from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The interface prominently features the label "AREA CLEARED" displayed in large, bold, pixelated font at the bottom. This label conveys a significant achievement...