volume settings: master, music, ui, narration, ambience and more
Description
The interface consists of various volume control sliders, each labeled for different audio categories.
-
Labels: Each category is clearly labeled in a light orange font, ensuring readability against the dark background. The categories include:
- Master Volume
- Effects Volume
- Ambience Volume
- Music Volume
- UI Volume
- Dialogue Volume
- Narration Volume
- Cinematics Volume
- Voice Chat Volume
-
Sliders: Adjacent to each label is a horizontal slider used for adjusting the respective volume. The slider position can be easily manipulated, indicated by a movable handle that allows for a visual representation of volume levels.
-
Volume Levels: Each slider is accompanied by a percentage indicator (80% for all in this instance), providing instant feedback on the current volume setting for each category, facilitating informed adjustments.
-
Visual Design: The clean and minimalist design focuses on functionality, with a consistent layout that makes navigation straightforward. The use of a dark background creates a contrast that enhances visibility of both labels and controls.
This user interface is designed to allow users to customize their audio experience easily and efficiently.
Software
Grounded
Language
English
Created by
Sponsored
Similar images
improve menu
Spiritfarer: Farewell Edition
The UI on the left side features several icons designed for specific functions. 1. Home Icon: Positioned at the top, this icon likely directs the user bac...
foragers' camp's recipes
Against the Storm
The interface features are structured for clarity and usability, focusing on resource management and production output. 1. Title Bar: At the top, "Small F...
background selector
Blasphemous
The user interface features a dark background that enhances the visibility of the menu options. At the top, the label "EXTRAS" is prominently displayed, serving...
inspect prompt
Hollow Knight
The image displays a user interface (UI) context from a game, focusing on a feature labeled "INSPECT." 1. Main Label: "INSPECT" Function: This...
interface settings (opacity, labels, damage numbers..)
Hades II Early Access
The UI features a clean, dark background that enhances visibility. Key elements include: 1. Button Labels: This label likely indicates settings related to...
gamepad controls
The Last Stand: Aftermath
The UI from "The Last Stand: Aftermath" presents a controller settings menu, emphasizing the relationship between button functions and gameplay. Key Featu...
game settings
Bulanci
The user interface (UI) displayed in the picture primarily focuses on game settings, specifically for language selection and user interface style. Here’s a brea...
accept or go back in character creation
Mass Effect 1
The UI features a central navigation element depicted as a plus sign, indicating a control scheme that relies on directional inputs. The labels “Accept” and “Ba...