disarming (ESC to cancel)

disarming (ESC to cancel) from Mass Effect 1 UI screenshot (English)

Description

The user interface in the picture features a progress bar at the top, indicating the state of a disarming operation. This bar visually represents completion, incrementally filling up as the process advances.

Beneath the bar, the word "Disarming" serves as a clear, central label, indicating the current action the player is engaged in. The text is bold, enhancing visibility against the darker background.

At the bottom of the screen, a prompt reads "ESC to Cancel," guiding the user on how to interrupt the disarming process if necessary. This is displayed in a lighter font color, contrasting with the rest of the interface for easy readability.

The control panel in the foreground features a set of buttons, hinting at user interaction. Its design is utilitarian, suggesting functionality and emphasizing the task at hand.

In summary, the UI effectively combines form and function, ensuring clarity and usability while the player navigates critical gameplay actions.

Software

Mass Effect 1

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

3 lives

3 lives from Cuphead UI screenshot (English), thumbnail - open to see full size

Cuphead

The UI label depicted in the image reads "HP. 3," suggesting that it likely represents a health point or hit point status in a game or application. Functi...

loading data configuration

loading data configuration from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI label "Loading data configuration" indicates that the system is in the process of retrieving or setting up data, likely in preparation for the user to in...

accessibility settings, arachnophobia mode

accessibility settings, arachnophobia mode from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The UI features a stark black background, which enhances readability and focuses attention on the text. The main label "ACCESSIBILITY" is prominently displayed...

build altair of air

build altair of air from Heroes of Might and Magic 3: Complete UI screenshot (English), thumbnail - open to see full size

Heroes of Might and Magic 3: Complete

In the provided image, the user interface is designed for a strategy game, likely involving resource management and building structures. Here are the key labels...

in-game control hints, toggle auto aim

in-game control hints, toggle auto aim from 20 Minutes Till Dawn UI screenshot (English), thumbnail - open to see full size

20 Minutes Till Dawn

The user interface (UI) labels in the image provide essential controls for gameplay. Each label indicates a specific action associated with keyboard and mouse i...

Hector's armory

Hector's armory from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The UI in the image presents a dialogue interface that seems to be part of a game. Here's a detailed description focusing on functionality and form: 1. Chara...

sca.bOS icons: hunger, thirst, armor class, damage class

sca.bOS icons: hunger, thirst, armor class, damage class from Grounded UI screenshot (English), thumbnail - open to see full size

Grounded

The image features an "ICON KEY" that outlines the various "SCA.B METERS" and "TOOLS & GEAR" relevant to a gaming interface, aimed at tracking player stats and...

about main character, health, stamina, condition, statistics

about main character, health, stamina, condition, statistics from Red Dead Redemption 2 UI screenshot (English), thumbnail - open to see full size

Red Dead Redemption 2

The UI in the picture presents three main sections: General, Health, and Stamina. Each section provides specific information about the character’s s...