disarming (ESC to cancel)

disarming (ESC to cancel) from Mass Effect 1 UI screenshot (English)

Description

The user interface in the picture features a progress bar at the top, indicating the state of a disarming operation. This bar visually represents completion, incrementally filling up as the process advances.

Beneath the bar, the word "Disarming" serves as a clear, central label, indicating the current action the player is engaged in. The text is bold, enhancing visibility against the darker background.

At the bottom of the screen, a prompt reads "ESC to Cancel," guiding the user on how to interrupt the disarming process if necessary. This is displayed in a lighter font color, contrasting with the rest of the interface for easy readability.

The control panel in the foreground features a set of buttons, hinting at user interaction. Its design is utilitarian, suggesting functionality and emphasizing the task at hand.

In summary, the UI effectively combines form and function, ensuring clarity and usability while the player navigates critical gameplay actions.

Software

Mass Effect 1

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

birdie eye view tutorial

birdie eye view tutorial from Cursed to Golf UI screenshot (English), thumbnail - open to see full size

Cursed to Golf

The user interface (UI) in the image features various interactive elements designed to guide the player through the game. 1. Tutorial Label: This is presen...

game paused (F3 to unpause)

game paused (F3 to unpause) from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The UI label prominently displays "Game Paused" in a large, bold font, ensuring clarity and immediate recognition of the game's status. This message is centered...

debrief, hopp over, spokelse type

debrief, hopp over, spokelse type from Phasmophobia UI screenshot (Norwegian), thumbnail - open to see full size

Phasmophobia

Grensesnittet er delt inn i flere seksjoner med tydelige etiketter og funksjoner. 1. Debrief: Øverste seksjon som angir at dette er en oppsummering etter...

uplatnit poukaz

uplatnit poukaz from Rekola UI screenshot (Czech), thumbnail - open to see full size

Rekola

Na obrázku je zobrazen uživatelský rozhraní pro uplatnění poukazu. Hlavní funkce jsou následující: 1. Název sekce: "Uplatnit poukaz" toto slouží jako jas...

create a troop that will depart from your city

create a troop that will depart from your city from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the picture features a dialog box with a primary function focused on troop creation. Key Elements: 1. Text Header: ...

improve Atul's workshop by crafting a desk

improve Atul's workshop by crafting a desk from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

Improve: This label at the top indicates the current function of the screen, allowing players to enhance or upgrade a workshop. Atul's Workshop: Th...

spiritfarer map controls - set waypoints and confirm travel

spiritfarer map controls - set waypoints and confirm travel from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI presents a map interface with several functional features, indicated by labels and buttons at the bottom. 1. Coordinates Display: The top left show...

point and click adventure menu toolbar

point and click adventure menu toolbar from Simon the Sorcerer UI screenshot (English), thumbnail - open to see full size

Simon the Sorcerer

The UI in the image consists of a series of labels that indicate various interactive functions for a game or application. Each label performs a specific action...