disarming (ESC to cancel)

disarming (ESC to cancel) from Mass Effect 1 UI screenshot (English)

Description

The user interface in the picture features a progress bar at the top, indicating the state of a disarming operation. This bar visually represents completion, incrementally filling up as the process advances.

Beneath the bar, the word "Disarming" serves as a clear, central label, indicating the current action the player is engaged in. The text is bold, enhancing visibility against the darker background.

At the bottom of the screen, a prompt reads "ESC to Cancel," guiding the user on how to interrupt the disarming process if necessary. This is displayed in a lighter font color, contrasting with the rest of the interface for easy readability.

The control panel in the foreground features a set of buttons, hinting at user interaction. Its design is utilitarian, suggesting functionality and emphasizing the task at hand.

In summary, the UI effectively combines form and function, ensuring clarity and usability while the player navigates critical gameplay actions.

Software

Mass Effect 1

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

succulent kicker

succulent kicker from Floppy Knights UI screenshot (English), thumbnail - open to see full size

Floppy Knights

The user interface (UI) in the image showcases various features for a card game or deckbuilding mechanic, presented in a colorful and playful style. Key U...

western shop main menu hunting fishing provisions food

western shop main menu hunting fishing provisions food from Red Dead Redemption 2 UI screenshot (English), thumbnail - open to see full size

Red Dead Redemption 2

The UI presents a "Table of Contents" layout, featuring a clean and organized structure that enhances navigation. Here's a breakdown of its elements: 1. Head...

Retrieve my progress, load game, restore data

Retrieve my progress, load game, restore data from Candy Crush Saga UI screenshot (English), thumbnail - open to see full size

Candy Crush Saga

The user interface features two prominent buttons designed for user interaction. 1. Play! Button: Function: This button initiates the gameplay, a...

scenario terrain editor

scenario terrain editor from Age of Empires 2 Definitive Edition UI screenshot (English), thumbnail - open to see full size

Age of Empires 2 Definitive Edition

The user interface features specific labels and controls designed for map generation. 1. Map Section: Blank Map: Checkbox to create a new empty...

inspect (weapon selection)

inspect (weapon selection) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a central glowing object, likely a portal or a point of interest, surrounded by a circular design that includes intricate details and a luminesc...

set menu style in the extras settings

set menu style in the extras settings from Hollow Knight UI screenshot (English), thumbnail - open to see full size

Hollow Knight

The interface features a dark blue background with a slightly ethereal appearance, accented by hints of light particles. At the top, the label "EXTRAS" is promi...

settings - confirm changes or reset all to default

settings - confirm changes or reset all to default from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The user interface features three main labels: "Confirm changes," "Back," and "Reset all to default." 1. Confirm changes: This label typically functions a...

chosen embarkation bonuses, embark button

chosen embarkation bonuses, embark button from Against the Storm UI screenshot (English), thumbnail - open to see full size

Against the Storm

The interface features a title labeled "Embarkation Bonuses" at the top, indicating its primary function. Below the title, there are two sections. The first sec...