tool required to compel a shade

tool required to compel a shade from Hades II Early Access UI screenshot (English)

Description

The user interface features a prominent notification at the top that reads "TOOL REQUIRED!" This serves to alert the player that a specific item or tool is needed to proceed in the game. Below this, a speech bubble suggests interaction or commentary related to the current situation.

In the center of the screen, the message "I lack the tools for this." clearly communicates the player's current limitation, providing feedback on their inability to progress without the necessary equipment.

At the bottom, there's a button labeled "E" with the text "COMPEL?" This indicates an interactive option available to the player, likely prompting them to take some form of action or decision based on their current context. The sleek design of the buttons contrasts with the richly illustrated background, enhancing usability while maintaining the game's artistic style.

Software

Hades II Early Access

Language

English

Created by

M S's profile picture thumbnail M S

Sponsored

Similar images

in-game controls, flashlight, other tools

in-game controls, flashlight, other tools from Outer Wilds UI screenshot (English), thumbnail - open to see full size

Outer Wilds

The image features a user interface (UI) displaying various gameplay controls and actions, typically found in a video game menu. Here's a breakdown of the UI la...

ghost hunting equipment tools cameras flashlights sensors

ghost hunting equipment tools cameras flashlights sensors from Phasmophobia UI screenshot (Korean), thumbnail - open to see full size

Phasmophobia

이 사진은 다양한 기기나 기능을 목록화한 사용자 인터페이스(UI)입니다. 각 항목 옆에는 색상 있는 아이콘이 배열되어 있으며, 여기서는 기능이나 상태를 나타내는 것으로...

get tools from the wall before starting the game

get tools from the wall before starting the game from Panicore UI screenshot (English), thumbnail - open to see full size

Panicore

The user interface (UI) in the image features a series of rectangular indicators, likely representing tool slots or inventory spaces. The first slot is highligh...

point and click adventure menu toolbar

point and click adventure menu toolbar from Simon the Sorcerer UI screenshot (English), thumbnail - open to see full size

Simon the Sorcerer

The UI in the image consists of a series of labels that indicate various interactive functions for a game or application. Each label performs a specific action...

unlock gathering tools

unlock gathering tools from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The interface features a section labeled "Gathering Tools," which is visually distinct with a green header, indicating its purpose. Below this, several tools ar...

inspect (weapon selection)

inspect (weapon selection) from Hades II Early Access UI screenshot (English), thumbnail - open to see full size

Hades II Early Access

The UI features a central glowing object, likely a portal or a point of interest, surrounded by a circular design that includes intricate details and a luminesc...

finish room (teleport)

finish room (teleport) from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

Main Message: Notifies the user about the discovery of the finish room portal and provides instructions. Instruction: Advises to press and hold "T"...

skill view / team view

skill view / team view from Run Legends UI screenshot (English), thumbnail - open to see full size

Run Legends

The interface features a vibrant blue background with clearly defined sections for user interaction. 1. Labels: Skill View: Located at the top,...