challenges 3

Description
The UI in the image presents a clean and thematic interface focused on a gaming challenge selection screen. Here’s a breakdown of its features:
Title and Challenges
- Header: "Challenges" is prominently displayed at the top, indicating the section's purpose.
- Challenge List: Below the header, there are four challenge titles ("The Long Night," "In Darkness," "Axe of Kindness," "Nightmare at the Hotel") listed vertically. These titles are likely clickable options, each representing a different gameplay scenario.
Difficulty and Objective
- Difficulty Level: The label "Difficulty: Hard" is centrally placed, clearly stating the challenge's level.
- Objective Description: The phrase "Escape the hotel, in the dark." succinctly explains the main goal of the challenge.
Gameplay Mechanics
- Gameplay Features: Three bullet points provide key gameplay mechanics:
- A full array of weapons and a flashlight.
- Health doesn't restore upon respawning, emphasizing the challenge's difficulty.
- Limited lives, with players receiving three chances.
Navigation
- Start and Back Buttons:
- "[Enter] Start" indicates the action to begin the challenge, prominently positioned for easy access.
- "[Esc] Back" suggests a way to return to the previous menu or screen, ensuring user-friendly navigation.
Design Elements
- Color Scheme and Style: The dark background sets a moody atmosphere appropriate for a horror or suspense game, while the light text contrasts well for readability.
- Flourishes: Subtle decorative elements (like lines and spacing) lend a slightly elegant touch, enhancing the thematic consistency without overwhelming the content.
This interface efficiently combines function with an engaging form, allowing players to focus on the challenges while providing clear navigation and gameplay instructions.
Software
Maid of Sker
Language
English
Created by
Tags
Sponsored
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