learn a skill at the blacksmith's
Description
The user interface (UI) in the picture presents various functional elements designed for interaction within a crafting or gameplay scenario.
UI Elements:
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Resource Display:
- At the top left, there are icons representing the player's resources: 7 coins (indicated by a coin icon) and 200 (presumably points or another resource type). These are likely critical for making purchases or crafting items.
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Crafting Context:
- The central focus of the screen shows a blacksmith, identified as Kervin the Blacksmith, engaged in the crafting process. This visual representation reinforces the crafting theme of the UI.
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Item Information Panel:
- On the right side, there's an information panel labeled True Mettle that likely indicates the type of item being crafted. It includes:
- Blacksmith Identity: Displays the name of the blacksmith.
- Skill Cost: Indicates the amount of skill (500) required to craft items, reflecting a progression system in the game.
- On the right side, there's an information panel labeled True Mettle that likely indicates the type of item being crafted. It includes:
-
Craftable Items:
- Below the crafting context, two options appear: Sword and Mace. These buttons allow the player to select which item to craft. This choice reflects the player's strategy within the game.
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Character Portrait:
- In the bottom left, there's a character portrait, likely representing the player or a significant character. This adds a personal element to the UI.
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Emblems and Decor:
- The bottom part of the UI features a series of shield-like emblems, possibly representing factions, achievements, or player status. Their design contributes to the medieval fantasy aesthetic of the game.
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Close Button:
- A clear Close button in the bottom right allows the player to exit the current menu or screen, ensuring a user-friendly experience.
Overall Design:
The form of the UI emphasizes a medieval theme, incorporating earthy tones and textures that align with the in-game environment (a workshop or forge). The layout is functional, guiding the player’s interactions through intuitive visual elements, reinforcing both gameplay and immersion.
Software
Might and Magic 8: Day of the Destroyer
Language
English
Created by
Tags
Sponsored
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