gamepad controls

gamepad controls from The Last Stand: Aftermath UI screenshot (English)

Description

The UI from "The Last Stand: Aftermath" presents a controller settings menu, emphasizing the relationship between button functions and gameplay.

Key Features and Labels:

  1. Main Menu Items:

    • Accessibility, Gameplay, Audio, Video, Controller, Keyboard, Language, Back: These options allow players to customize their gaming experience. The "Controller" section is highlighted in a vibrant green, indicating the current selection.
  2. Control Functions:

    • Focus Mode: Activated by holding a specified button, this feature likely enhances player awareness or slows down time for strategic planning.
    • Sprint Mode: Also activated by holding a button, this function allows players to move quickly, essential for dodging threats.
    • Vibration: You can toggle this feature on or off, providing tactile feedback during gameplay.
  3. Controller Mapping:

    • Various labels explain the functions assigned to the controller buttons:
      • Movement (L): Controls character movement while in stealth mode.
      • Inventory / Knowledge / Map: Accessed with a designated button.
      • Use Antiviral: A specific function for managing health or resources.
      • Fire (while aiming): Indicates shooting mechanics.
      • Interact (hold): Required to engage with the environment, emphasizing a need for player interaction.
      • Melee, Reload, Dodge Roll/Dive, Aim, Flashlight: Other functions that enhance combat mechanics.
  4. Visual Layout:

    • The controller diagram visually represents how each button corresponds with an action, ensuring clarity in control understanding.

Overall Form:

The UI design combines dark backgrounds with contrasting green highlights, creating a distinctly readable interface that focuses on functionality while maintaining a thematic coherence with the game’s atmosphere. This layout supports intuitive navigation and comprehension, crucial for enhancing the player experience.

Software

The Last Stand: Aftermath

Language

English

Created by

M S's profile picture thumbnail M S

Tags

Sponsored

Similar images

in-game menu, gamepad controls, jump, glide, interact, open

in-game menu, gamepad controls, jump, glide, interact, open from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI presents a list of controls alongside corresponding button icons, organized for clarity. Directional Movement: "Move Left," "Move Right," "Move Up...

rebind controls, assign keyboard or gamepad to each character

rebind controls, assign keyboard or gamepad to each character from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI features a clean, elegant design with a soft gradient background, conveying a serene aesthetic. At the top, the label "Controls" is prominently displayed...

gamepad settings

gamepad settings from TOEM UI screenshot (English), thumbnail - open to see full size

TOEM

The interface presents a typical Options menu layout, commonly found in games, designed to allow users to tailor their experience. 1. Header: Clearly la...

real yakuza use gamepad

real yakuza use gamepad from Yakuza 0 UI screenshot (English), thumbnail - open to see full size

Yakuza 0

The image features a stylized background with dark, textured elements, likely intended to evoke a sense of intensity or energy associated with gaming. 1. Ma...

spiritfarer map controls - set waypoints and confirm travel

spiritfarer map controls - set waypoints and confirm travel from Spiritfarer: Farewell Edition UI screenshot (English), thumbnail - open to see full size

Spiritfarer: Farewell Edition

The UI presents a map interface with several functional features, indicated by labels and buttons at the bottom. 1. Coordinates Display: The top left show...

in-game controls, attack

in-game controls, attack from Valheim UI screenshot (English), thumbnail - open to see full size

Valheim

The UI labels displayed in the image serve to instruct users on the controls for a gaming interface. The labels are organized vertically, emphasizing clarity an...

keyboard controls (jump, crouch, run, open)

keyboard controls (jump, crouch, run, open) from Duke Nukem 3D Atomic Edition UI screenshot (English), thumbnail - open to see full size

Duke Nukem 3D Atomic Edition

The user interface presents a keyboard key configuration layout for a gaming control scheme. 1. Title Bar: The "KEYBOARD KEYS" label is prominently displa...

in-game pause menu is stylized as VHS controls

in-game pause menu is stylized as VHS controls from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The user interface features a menu that provides essential functions for media control. At the top, there is a bold "PAUSE" label indicating the current state o...