create a troop that will depart from your city

create a troop that will depart from your city from Viking Rise UI screenshot (English)

Description

The user interface (UI) in the picture features a dialog box with a primary function focused on troop creation.

Key Elements:

  1. Text Header:

    • Label: "Create a Troop that will depart from your City."
    • Function: This provides clear instructions to the user, indicating what action they can take—specifically, to create a troop.
  2. Action Button:

    • Label: "Create"
    • Appearance: The button is prominently displayed, featuring a blue color with a slightly rounded shape.
    • Function: This button triggers the troop creation process when clicked, making it the main interactive element.
  3. Information Box:

    • The box has a light background, creating contrast with the text for better readability.
    • The wording is straightforward, guiding the user effectively without overwhelming them.
  4. Side Panel Indicator:

    • The right side of the image features a panel with numerical indicators (e.g., "0/1") and a symbol of a troop icon.
    • Function: This shows the current troop capacity or count, providing users with instant feedback on their troop status.

Overall, the UI design focuses on clarity and immediate action, employing a clean aesthetic that enhances user understanding of the troop creation process.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

create a new post

create a new post from x.com UI screenshot (Polish), thumbnail - open to see full size

x.com

Interfejs użytkownika zawiera kilka kluczowych elementów funkcjonalnych. U góry znajduje się komunikat „Każdy może odpowiedzieć”, co informuje użytkowników o do...

create a squad and march

create a squad and march from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The UI in the image is structured to facilitate squad creation for a game, likely involving strategy and combat. Here’s a breakdown of the labels and features:...

choose level/scene, best time unknown

choose level/scene, best time unknown from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The UI in the image features several distinct elements, each serving a particular function. 1. Scene Indicator: At the top, "13th Scene" denotes the curre...

recenter map, travel to destination

recenter map, travel to destination from The Last Stand: Aftermath UI screenshot (English), thumbnail - open to see full size

The Last Stand: Aftermath

The UI in the picture displays a map of "Union City," with several key features and labels for navigation and gameplay functionality. Here are the main elements...

equiped item, selected item, resources

equiped item, selected item, resources from Mass Effect 1 UI screenshot (English), thumbnail - open to see full size

Mass Effect 1

The user interface features a left sidebar displaying character information, including the player character's name, "Jane Shepard," and squad members: Kaidan Al...

main menu

main menu from Left 4 Dead 2 UI screenshot (Czech), thumbnail - open to see full size

Left 4 Dead 2

Tento uživatelský rozhraní obsahuje několik prvků zaměřených na interakci uživatele s hrou. 1. HRÁT KAMPANĚ: Hlavní možnost, jejímž účelem je zahájit koop...

completed waves: 3

completed waves: 3 from Mages of Mystralia UI screenshot (English), thumbnail - open to see full size

Mages of Mystralia

The UI features a health bar represented by a red icon in the shape of a heart, indicating the player's remaining health. This bar is partially filled, showcasi...

actions 2

actions 2 from Children of Morta UI screenshot (English), thumbnail - open to see full size

Children of Morta

First Divine Relic: Activated with the Q key. Second Divine Relic: Activated with the E key. Interact: Triggered by the F key. ...