train infantry now or wait

train infantry now or wait from Viking Rise UI screenshot (English)

Description

The UI features two primary buttons related to a training function within a game.

  1. Train Now Button (Left)

    • Function: This button allows the player to initiate training immediately. It requires a resource, indicated by the red icon and the number "30," suggesting the cost or amount needed to perform the action.
    • Form: The button has a rectangular shape with rounded edges and a brown background, giving it a solid and bold appearance. The use of contrasting colors helps it stand out.
  2. Train Button (Right)

    • Function: This button likely indicates a countdown for a training process that has been initiated. It features a timer displaying "00:04:50," implying that training will complete in approximately 4 minutes and 50 seconds.
    • Form: The button is styled similarly to the left but has a blue background, which may indicate a different state or action (possibly in-progress vs immediate). It includes a small hourglass icon, further reinforcing the time-based function of this button.

Overall, the UI is designed for usability, with clear labels and functional icons, while the color differentiation adds an intuitive sense of urgency and purpose.

Software

Viking Rise

Language

English

Created by

matej94v's profile picture thumbnail matej94v

Sponsored

Similar images

training for 20 infantry complete

training for 20 infantry complete from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The user interface (UI) in the picture features several key elements designed to communicate game progress and status effectively. 1. Label Text: "Trainin...

congrats! you completed the training mission

congrats! you completed the training mission from Run Legends UI screenshot (English), thumbnail - open to see full size

Run Legends

The user interface (UI) in the picture features several key elements designed for user interaction and experience. 1. Message Box: At the top, there’s a m...

recruit a worker or wait for next arrival of workers

recruit a worker or wait for next arrival of workers from Viking Rise UI screenshot (English), thumbnail - open to see full size

Viking Rise

The interface presents a "Recruit Worker" feature designed for selecting and hiring characters with distinct attributes. Top Section Header: "RECRUI...

rewind symbol from a cutscene

rewind symbol from a cutscene from Hotline Miami 2 UI screenshot (English), thumbnail - open to see full size

Hotline Miami 2

The user interface features a bold, white label reading "REW" in a pixelated font, indicating the function for rewinding. To the left of this label, there are t...

drop key, use key (control prompts)

drop key, use key (control prompts) from Lethal Company UI screenshot (English), thumbnail - open to see full size

Lethal Company

The image displays user interface (UI) labels related to key bindings for a game or application. 1. Drop Key: The label "Drop Key" indicates the action of...

quests, sanity, ghost activity

quests, sanity, ghost activity from Phasmophobia UI screenshot (Korean), thumbnail - open to see full size

Phasmophobia

이 사진은 특정 목표를 제시하는 UI(사용자 인터페이스) 레이블을 포함하고 있습니다. 각 항목은 번호와 함께 구분되어 있으며, 사용자가 달성해야 할 목표를 명확히 전달...

main menu

main menu from Left 4 Dead 2 UI screenshot (Czech), thumbnail - open to see full size

Left 4 Dead 2

Tento uživatelský rozhraní obsahuje několik prvků zaměřených na interakci uživatele s hrou. 1. HRÁT KAMPANĚ: Hlavní možnost, jejímž účelem je zahájit koop...

manual save notification

manual save notification from Maid of Sker UI screenshot (English), thumbnail - open to see full size

Maid of Sker

The UI in the picture is designed to convey important game information about saving and audio experience in a clear and visually appealing manner. 1. Title...